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📄 axemon.pas

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{============================== THuSuABi =============================}

//      倾荐酒厚

{--------------------------}


procedure  THuSuABi.LoadSurface;
begin
   inherited LoadSurface;
   if m_boUseEffect then
      EffectSurface := FrmMain.WMon3Img.GetCachedImage (DEATHFIREEFFECTBASE + m_nCurrentFrame-m_nStartFrame, ax, ay);
end;


{============================== TGasKuDeGi =============================}

//      措屈备单扁 (啊胶筋绰 备单扁)

{--------------------------}


constructor TGasKuDeGi.Create;
begin
   inherited Create;
   AttackEffectSurface := nil;
   DieEffectSurface := nil;
   m_boUseEffect := FALSE;
   BoUseDieEffect := FALSE;
end;

procedure TGasKuDeGi.CalcActorFrame;
var
   pm: PTMonsterAction;
   actor: TActor;
   haircount, scx, scy, stx, sty: integer;
   meff: TCharEffect;
begin
   m_nCurrentFrame := -1;

   m_nBodyOffset := GetOffset (m_wAppearance);
   pm := GetRaceByPM (m_btRace,m_wAppearance);
   if pm = nil then exit;

   case m_nCurrentAction of
      SM_TURN:
         begin
            m_nStartFrame := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip);
            m_nEndFrame := m_nStartFrame + pm.ActStand.frame - 1;
            m_dwFrameTime := pm.ActStand.ftime;
            m_dwStartTime := GetTickCount;
            m_nDefFrameCount := pm.ActStand.frame;
            Shift (m_btDir, 0, 0, 1);
         end;
      SM_WALK:
         begin
            m_nStartFrame := pm.ActWalk.start + m_btDir * (pm.ActWalk.frame + pm.ActWalk.skip);
            m_nEndFrame := m_nStartFrame + pm.ActWalk.frame - 1;
            m_dwFrameTime := pm.ActWalk.ftime;
            m_dwStartTime := GetTickCount;
            m_nMaxTick := pm.ActWalk.UseTick;
            m_nCurTick := 0;
            //WarMode := FALSE;
            m_nMoveStep := 1;
            if m_nCurrentAction = SM_WALK then
               Shift (m_btDir, m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1)
            else  //sm_backstep
               Shift (GetBack(m_btDir), m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1);
         end;
      SM_HIT,
      SM_LIGHTING:
         begin
            m_nStartFrame := pm.ActAttack.start + m_btDir * (pm.ActAttack.frame + pm.ActAttack.skip);
            m_nEndFrame := m_nStartFrame + pm.ActAttack.frame - 1;
            m_dwFrameTime := pm.ActAttack.ftime;
            m_dwStartTime := GetTickCount;
            //WarMode := TRUE;
            m_dwWarModeTime := GetTickCount;
            Shift (m_btDir, 0, 0, 1);
            m_boUseEffect := TRUE;
            firedir := m_btDir;
            m_nEffectFrame := m_nStartFrame;
            m_nEffectStart := m_nStartFrame;
            if m_btRace = 20 then m_nEffectEnd := m_nEndFrame + 1
            else m_nEffectEnd := m_nEndFrame;
            m_dwEffectStartTime := GetTickCount;
            m_dwEffectFrameTime := m_dwFrameTime;

            //16规氢牢 付过 汲沥
            actor := PlayScene.FindActor (m_nTargetRecog);
            if actor <> nil then begin
               PlayScene.ScreenXYfromMCXY (m_nCurrX, m_nCurrY, scx, scy);
               PlayScene.ScreenXYfromMCXY (actor.m_nCurrX, actor.m_nCurrY, stx, sty);
               fire16dir := GetFlyDirection16 (scx, scy, stx, sty);
               //meff := TCharEffect.Create (ZOMBILIGHTINGEXPBASE, 12, actor);  //嘎绰 荤恩 瓤苞
               //meff.ImgLib := FrmMain.WMon5Img;
               //meff.NextFrameTime := 50;
               //PlayScene.EffectList.Add (meff);
            end else
               fire16dir := firedir * 2;
         end;
      SM_STRUCK:
         begin
            m_nStartFrame := pm.ActStruck.start + m_btDir * (pm.ActStruck.frame + pm.ActStruck.skip);
            m_nEndFrame := m_nStartFrame + pm.ActStruck.frame - 1;
            m_dwFrameTime := m_dwStruckFrameTime; //pm.ActStruck.ftime;
            m_dwStartTime := GetTickCount;
         end;
      SM_DEATH:
         begin
            m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
            m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
            m_nStartFrame := m_nEndFrame; //
            m_dwFrameTime := pm.ActDie.ftime;
            m_dwStartTime := GetTickCount;
         end;
      SM_NOWDEATH:
         begin
            m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
            m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
            m_dwFrameTime := pm.ActDie.ftime;
            m_dwStartTime := GetTickCount;
            {
            if m_btRace = 40 then
               BoUseDieEffect := TRUE;
            }
            if (m_btRace = 40) or (m_btRace = 65) or (m_btRace = 66) or (m_btRace = 67) or (m_btRace = 68) or (m_btRace = 69) then
               BoUseDieEffect := TRUE;
         end;
      SM_SKELETON:
         begin
            m_nStartFrame := pm.ActDeath.start;
            m_nEndFrame := m_nStartFrame + pm.ActDeath.frame - 1;
            m_dwFrameTime := pm.ActDeath.ftime;
            m_dwStartTime := GetTickCount;
         end;
   end;
end;

function  TGasKuDeGi.GetDefaultFrame (wmode: Boolean): integer;
var
   cf, dr: integer;
   pm: PTMonsterAction;
begin
   Result:=0;//jacky
   pm := GetRaceByPM (m_btRace,m_wAppearance);
   if pm = nil then exit;

   if m_boDeath then begin
      if m_boSkeleton then
         Result := pm.ActDeath.start
      else Result := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip) + (pm.ActDie.frame - 1);
   end else begin
      m_nDefFrameCount := pm.ActStand.frame;
      if m_nCurrentDefFrame < 0 then cf := 0
      else if m_nCurrentDefFrame >= pm.ActStand.frame then cf := 0
      else cf := m_nCurrentDefFrame;
      Result := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip) + cf;
   end;
end;

procedure  TGasKuDeGi.LoadSurface;
begin
   inherited LoadSurface;
   case m_btRace of
      //攻击效果
      16://洞蛆
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon3Img.GetCachedImage (
                        KUDEGIGASBASE-1 + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //啊胶绰 贸澜 茄橇饭澜 词霸 矫累窃.
                        ax, ay);
         end;
      20://火焰沃玛
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon4Img.GetCachedImage (
                        COWMONFIREBASE + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;
      21://沃玛教主
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon4Img.GetCachedImage (
                        COWMONLIGHTBASE + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;
      24:
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMonImg.GetCachedImage (
                        SUPERIORGUARDBASE + (m_btDir * 8) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;

      40://僵尸1
         begin
            if m_boUseEffect then begin
               AttackEffectSurface := FrmMain.WMon5Img.GetCachedImage (
                        ZOMBILIGHTINGBASE + (fire16dir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
            end;
            if BoUseDieEffect then begin
               DieEffectSurface := FrmMain.WMon5Img.GetCachedImage (
                        ZOMBIDIEBASE + m_nCurrentFrame-m_nStartFrame, //
                        bx, by);
            end;
         end;
      52://楔蛾
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon4Img.GetCachedImage (
                        MOTHPOISONGASBASE + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;
      53://粪虫
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon3Img.GetCachedImage (
                        DUNGPOISONGASBASE + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;
      64: begin
        if m_boUseEffect then begin
          AttackEffectSurface := FrmMain.WMon20Img.GetCachedImage (
                        720 + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
        end;
      end;
      65: begin
        if BoUseDieEffect then begin
          DieEffectSurface:= FrmMain.WMon20Img.GetCachedImage (
                        350 + m_nCurrentFrame-m_nStartFrame, bx, by);
        end;
      end;
      66: begin
        if BoUseDieEffect then begin
          DieEffectSurface:= FrmMain.WMon20Img.GetCachedImage (
                        1600 + m_nCurrentFrame-m_nStartFrame, bx, by);
        end;
      end;
      67: begin
        if BoUseDieEffect then begin
          DieEffectSurface:= FrmMain.WMon20Img.GetCachedImage (
                        1160 + (m_btDir * 10) + m_nCurrentFrame-m_nStartFrame, bx, by);
        end;
      end;
      68: begin
        if BoUseDieEffect then begin
          DieEffectSurface:= FrmMain.WMon20Img.GetCachedImage (
                        1600 + m_nCurrentFrame-m_nStartFrame, bx, by);
        end;
      end;

   end;
end;

procedure  TGasKuDeGi.Run;
var
   prv: integer;
   m_dwEffectFrameTimetime, m_dwFrameTimetime: longword;
begin
   if (m_nCurrentAction = SM_WALK) or (m_nCurrentAction = SM_BACKSTEP) or (m_nCurrentAction = SM_RUN) or (m_nCurrentAction = SM_HORSERUN) then exit;

   m_boMsgMuch := FALSE;
   if m_MsgList.Count >= 2 then m_boMsgMuch := TRUE;

   //
   RunActSound (m_nCurrentFrame - m_nStartFrame);
   RunFrameAction (m_nCurrentFrame - m_nStartFrame);

   if m_boUseEffect then begin
      if m_boMsgMuch then m_dwEffectFrameTimetime := Round(m_dwEffectFrameTime * 2 / 3)
      else m_dwEffectFrameTimetime := m_dwEffectFrameTime;
      if GetTickCount - m_dwEffectStartTime > m_dwEffectFrameTimetime then begin
         m_dwEffectStartTime := GetTickCount;
         if m_nEffectFrame < m_nEffectEnd then begin
            Inc (m_nEffectFrame);
         end else begin
            m_boUseEffect := FALSE;
         end;
      end;
   end;

   prv := m_nCurrentFrame;
   if m_nCurrentAction <> 0 then begin
      if (m_nCurrentFrame < m_nStartFrame) or (m_nCurrentFrame > m_nEndFrame) then
         m_nCurrentFrame := m_nStartFrame;

      if m_boMsgMuch then m_dwFrameTimetime := Round(m_dwFrameTime * 2 / 3)
      else m_dwFrameTimetime := m_dwFrameTime;

      if GetTickCount - m_dwStartTime > m_dwFrameTimetime then begin
         if m_nCurrentFrame < m_nEndFrame then begin
            Inc (m_nCurrentFrame);
            m_dwStartTime := GetTickCount;
         end else begin
            m_nCurrentAction := 0;
            BoUseDieEffect := FALSE;
         end;
      end;
      m_nCurrentDefFrame := 0;
      m_dwDefFrameTime := GetTickCount;
   end else begin
      if GetTickCount - m_dwSmoothMoveTime > 200 then begin
         if GetTickCount - m_dwDefFrameTime > 500 then begin
            m_dwDefFrameTime := GetTickCount;
            Inc (m_nCurrentDefFrame);
            if m_nCurrentDefFrame >= m_nDefFrameCount then
               m_nCurrentDefFrame := 0;
         end;
         DefaultMotion;
      end;
   end;

   if prv <> m_nCurrentFrame then begin
      m_dwLoadSurfaceTime := GetTickCount;
      LoadSurface;
   end;

end;


procedure TGasKuDeGi.DrawChr (dsurface: TDirectDrawSurface; dx, dy: integer; blend: Boolean;boFlag:Boolean);
var
   idx: integer;
   d: TDirectDrawSurface;
   ceff: TColorEffect;
begin
   if not (m_btDir in [0..7]) then exit;
   if GetTickCount - m_dwLoadSurfaceTime > 60 * 1000 then begin
      m_dwLoadSurfaceTime := GetTickCount;
      LoadSurface; //bodysurface殿捞 loadsurface甫 促矫 何福瘤 臼酒 皋葛府啊 橇府登绰 巴阑 阜澜
   end;

   ceff := GetDrawEffectValue;

   if m_BodySurface <> nil then
      DrawEffSurface (dsurface, m_BodySurface, dx + m_nPx + m_nShiftX, dy + m_nPy + m_nShiftY, blend, ceff);

end;

procedure TGasKuDeGi.DrawEff (dsurface: TDirectDrawSurface; dx, dy: integer);
var
   idx: integer;
   d: TDirectDrawSurface;
   ceff: TColorEffect;
begin
   if m_boUseEffect then
     if AttackEffectSurface <> nil then begin
        DrawBlend (dsurface,
                    dx + ax + m_nShiftX,
                    dy + ay + m_nShiftY,
                    AttackEffectSurface, 1);
     end;


   if BoUseDieEffect then
      if DieEffectSurface <> nil then begin
         DrawBlend (dsurface,
                    dx + bx + m_nShiftX,
                    dy + by + m_nShiftY,
                    DieEffectSurface, 1);
      end;
end;



{-----------------------------------------------------------}

function  TFireCowFaceMon.Light: integer;
var
   l: integer;
begin
   l := m_nChrLight;
   if l < 2 then begin
      if m_boUseEffect then
         l := 2;
   end;
   Result := l;
end;

function  TCowFaceKing.Light: integer;
var
   l: integer;
begin
   l := m_nChrLight;

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