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📄 telent.java

📁 这是一个Java编写的手机象棋游戏
💻 JAVA
📖 第 1 页 / 共 4 页
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						a[1][0] = 8;
						a[1][1] = 3;
					}
					if(y == 8)
					{
						a = new int[3][2];
						a[0][0] = 7;
						a[0][1] = 3;
						a[1][0] = 8;
						a[1][1] = 4;
						a[2][0] = 9;
						a[2][1] = 3;
					}
					if(y == 9)
					{
						a = new int[2][2];
						a[0][0] = 8;
						a[0][1] = 3;
						a[1][0] = 9;
						a[1][1] = 4;
					}
				}
				if(x == 4)
				{
					if(y == 7)
					{
						a = new int[3][2];
						a[0][0] = 7;
						a[0][1] = 5;
						a[1][0] = 8;
						a[1][1] = 4;
						a[2][0] = 7;
						a[2][1] = 3;
					}
					if(y == 8)
					{
						a = new int[4][2];
						a[0][0] = 8;
						a[0][1] = 3;
						a[1][0] = 7;
						a[1][1] = 4;
						a[2][0] = 8;
						a[2][1] = 5;
						a[3][0] = 9;
						a[3][1] = 4;
					}
					if(y == 9)
					{
						a = new int[3][2];
						a[0][0] = 9;
						a[0][1] = 5;
						a[1][0] = 8;
						a[1][1] = 4;
						a[2][0] = 9;
						a[2][1] = 3;
					}
				}
				if(x == 5)
				{
					if(y == 7)
					{
						a = new int[2][2];
						a[0][0] = 8;
						a[0][1] = 5;
						a[1][0] = 7;
						a[1][1] = 4;
					}
					if(y == 8)
					{
						a = new int[3][2];
						a[0][0] = 7;
						a[0][1] = 5;
						a[1][0] = 8;
						a[1][1] = 4;
						a[2][0] = 9;
						a[2][1] = 5;
					}
					if(y == 9)
					{
						a = new int[2][2];
						a[0][0] = 8;
						a[0][1] = 5;
						a[1][0] = 9;
						a[1][1] = 4;
					}
				}
			}
			else
			{
				if(x == 5)
				{
					if(y == 2)
					{
						a = new int[2][2];
						a[0][0] = 2;
						a[0][1] = 4;
						a[1][0] = 1;
						a[1][1] = 5;
					}
					if(y == 1)
					{
						a = new int[3][2];
						a[0][0] = 2;
						a[0][1] = 5;
						a[1][0] = 1;
						a[1][1] = 4;
						a[2][0] = 0;
						a[2][1] = 5;
					}
					if(y == 0)
					{
						a = new int[2][2];
						a[0][0] = 1;
						a[0][1] = 5;
						a[1][0] = 0;
						a[1][1] = 4;
					}
				}
				if(x == 4)
				{
					if(y == 2)
					{
						a = new int[3][2];
						a[0][0] = 2;
						a[0][1] = 3;
						a[1][0] = 1;
						a[1][1] = 4;
						a[2][0] = 2;
						a[2][1] = 5;
					}
					if(y == 1)
					{
						a = new int[4][2];
						a[0][0] = 1;
						a[0][1] = 5;
						a[1][0] = 2;
						a[1][1] = 4;
						a[2][0] = 1;
						a[2][1] = 3;
						a[3][0] = 0;
						a[3][1] = 4;
					}
					if(y == 0)
					{
						a = new int[3][2];
						a[0][0] = 0;
						a[0][1] = 3;
						a[1][0] = 1;
						a[1][1] = 4;
						a[2][0] = 0;
						a[2][1] = 5;
					}
				}
				if(x == 3)
				{
					if(y == 2)
					{
						a = new int[2][2];
						a[0][0] = 1;
						a[0][1] = 3;
						a[1][0] = 2;
						a[1][1] = 4;
					}
					if(y == 1)
					{
						a = new int[3][2];
						a[0][0] = 2;
						a[0][1] = 3;
						a[1][0] = 1;
						a[1][1] = 4;
						a[2][0] = 0;
						a[2][1] = 3;
					}
					if(y == 0)
					{
						a = new int[2][2];
						a[0][0] = 1;
						a[0][1] = 3;
						a[1][0] = 0;
						a[1][1] = 4;
					}
				}
			}
			//System.out.println("去掉将走步集合中的无效元素");
			//去掉有自己棋子的和老将照面的
			for(int i = 0; i < a.length; i++)
			{
				//System.out.println("进入循环");
				int c = a[i][0];
				int d = a[i][1];
				//System.out.println("1");
				int temp = chess[c][d];
				//System.out.println("变量初始化完毕");
				if(code < 16 && temp < 16 || code > 15 && temp > 15)
				{//有自己的棋子
					n++;
					a[i][0] = -1;
					continue;
				}
				//老将照面判断
				boolean isSee = true;
				//取得对方老将的Y坐标
				int		otherLocation = 0;
				if(code < 16)
				{//老将照面检测	
					otherLocation = LDS[16][1];
					if(otherLocation != d)
						isSee = false;
					else
					{
						for(int j = c + 1; j < LDS[16][0]; j++)
						{
							if(chess[j][d] != 32)
							{//只要有一颗棋子,则不能照面
								isSee = false;
								break;
							}
						}
					}
				}
				else
				{//老将照面检测	
					otherLocation = LDS[0][1];
					if(otherLocation != d)
						isSee = false;
					else
					{
						for(int j = LDS[0][0] + 1; j < c; j++)
						{
							if(chess[j][d] != 32)
							{//只要有一颗棋子,则不能照面
								isSee = false;
								break;
							}
						}
					}
				}
				//System.out.println("isSee的值是:"+isSee);
				if(isSee)
				{//老将照面了
					n++;
					a[i][0] = -1;
				}
				//System.out.println("去掉将走步集合中的无效元素循环一次完毕");
			}
			//System.out.println("获取将走步集合,最后tempCollection构造数组");
			int	tempLength = a.length - n;
			tempCollection = new int[tempLength][2];
			n = 0;
			for(int i = 0 ; i < a.length ; i++)
			{
				if(a[i][0] != -1)
				{
					tempCollection[n][0] = a[i][0];
					tempCollection[n][1] = a[i][1];
					n++;
				}
			}
			//System.out.println("获取将走步集合完毕");
		}
		//士的走步集合
		if(code == 30 || code == 31 || code == 15 || code == 14)
		{
			//System.out.println("开始获取士走步集合传入的代号为y:"+y+",x:"+x);
			int[][]	a = null;
			int		n = 0;
			if(code > 15)
			{
				if(x == 4 && y == 8)
				{
					a = new int[4][2];
					a[0][0] = 7;
					a[0][1] = 3;
					a[1][0] = 9;
					a[1][1] = 3;
					a[2][0] = 7;
					a[2][1] = 5;
					a[3][0] = 9;
					a[3][1] = 5;
				}
				else
				{
					a = new int[1][2];
					a[0][0] = 8;
					a[0][1] = 4;
				}
			}
			else
			{
				if(x == 4 && y == 1)
				{
					a = new int[4][2];
					a[0][0] = 2;
					a[0][1] = 5;
					a[1][0] = 0;
					a[1][1] = 5;
					a[2][0] = 2;
					a[2][1] = 3;
					a[3][0] = 0;
					a[3][1] = 3;
				}
				else
				{
					a = new int[1][2];
					a[0][0] = 1;
					a[0][1] = 4;
				}
			}
			//去掉落脚点有自己棋子的
			for(int i = 0 ; i < a.length ; i++)
			{
				int c = a[i][0];
				int d = a[i][1];
				int temp = chess[c][d];
				if(code < 16 && temp < 16 || code > 15 && temp > 15)
				{//有红方自己的棋子
					n++;
					a[i][0] = -1;
				}
			}
			int	tempLength = a.length - n;
			tempCollection = new int[tempLength][2];
			n = 0;
			for(int i = 0 ; i < a.length ; i++)
			{
				if(a[i][0] != -1)
				{
					tempCollection[n][0] = a[i][0];
					tempCollection[n][1] = a[i][1];
					n++;
				}
			}
			//System.out.println("获取士走步集合完毕");
		}
		//相的走步集合
		if(code == 28 || code == 29 || code == 13 || code == 12)
		{
			//System.out.println("开始获取象走步集合");
			int[][]	a = null;
			int		n = 0;
			if(code > 15)
			{
				if(y == 5)
				{
					if(x == 2)
					{
						a = new int[2][2];
						a[0][0] = 7;
						a[0][1] = 0;
						a[1][0] = 7;
						a[1][1] = 4;
						if(chess[6][1] != 32)
						{
							a[0][0] = -1;
							n++;
						}
						if(chess[6][3] != 32)
						{
							a[1][0] = -1;
							n++;
						}
					}
					if(x == 6)
					{
						a = new int[2][2];
						a[0][0] = 7;
						a[0][1] = 8;
						a[1][0] = 7;
						a[1][1] = 4;
						if(chess[6][5] != 32)
						{
							a[1][0] = -1;
							n++;
						}
						if(chess[6][7] != 32)
						{
							a[0][0] = -1;
							n++;
						}
					}
				}
				if(y == 7)
				{
					if(x == 4)
					{
						a = new int[4][2];
						a[0][0] = 5;
						a[0][1] = 2;
						a[1][0] = 9;
						a[1][1] = 2;
						a[2][0] = 5;
						a[2][1] = 6;
						a[3][0] = 9;
						a[3][1] = 6;
						if(chess[6][3] != 32)
						{
							a[0][0] = -1;
							n++;
						}
						if(chess[6][5] != 32)
						{
							a[2][0] = -1;
							n++;
						}
						if(chess[8][5] != 32)
						{
							a[3][0] = -1;
							n++;
						}
						if(chess[8][3] != 32)
						{
							a[1][0] = -1;
							n++;
						}
					}
					if(x == 0)
					{
						a = new int[2][2];
						a[0][0] = 5;
						a[0][1] = 2;
						a[1][0] = 9;
						a[1][1] = 2;
						if(chess[6][1] != 32)
						{
							a[0][0] = -1;
							n++;
						}
						if(chess[8][1] != 32)
						{
							a[1][0] = -1;
							n++;
						}
					}
					if(x == 8)
					{
						a = new int[2][2];
						a[0][0] = 5;
						a[0][1] = 6;
						a[1][0] = 9;
						a[1][1] = 6;
						if(chess[6][7] != 32)
						{
							a[0][0] = -1;
							n++;
						}
						if(chess[8][7] != 32)
						{
							a[1][0] = -1;
							n++;
						}
					}
				}
				if(y == 9)
				{
					if(x == 2)
					{
						a = new int[2][2];
						a[0][0] = 7;
						a[0][1] = 0;
						a[1][0] = 7;
						a[1][1] = 4;
						if(chess[8][1] != 32)
						{

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