📄 missile.java
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package com.wuxiaohong.tank;
import java.awt.*;
import java.util.List;
public class Missile {
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
private static final int XSPEED = 10;
private static final int YSPEED = 10;
private int x,y;
Tank.direction dir;
TankClient tc;
private boolean good;
public Missile(int x, int y, Tank.direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, boolean good,Tank.direction dir,TankClient tc) {
this(x,y,dir);
this.tc = tc;
this.good = good;
}
private boolean live = true;
public void draw(Graphics g)
{
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move() {
switch (dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += XSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x<0||y<0||x>TankClient.GAME_WITH||y>TankClient.GAME_HIGHT)
{
this.tc.missiles.remove(this);
}
}
public Rectangle Rect()
{
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean isHit(Tank t)
{
if(this.Rect().intersects(t.Rect())&&t.live&&t.isGood()!=this.good)
{
if(t.isGood())
{
t.setLife(t.getLife()-30);
if(t.getLife()<=0){
t.setLive(false);
}
}else t.setLive(false);
Explode e = new Explode(x, y, tc);
tc.explode.add(e);
this.live =false;
return true;
}
return false;
}
public boolean isLive() {
return live;
}
public boolean isHits(List<Tank> t)
{
for(int i = 0;i<t.size();i++)
{
Tank tank = t.get(i);
if(isHit(tank)) {
tank.setLive(false);
return true;
}
}
return false;
}
public boolean hitWall(Wall w)
{
if(this.Rect().intersects(w.getRect()))
{
this.tc.missiles.remove(this);
return true;
}
return false;
}
}
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