📄 tankclient.java
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package com.wuxiaohong.tank;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
/**
* 这个类的作用是坦克游戏的主窗口。
* @author 吴晓鸿
*
*
*/
public class TankClient extends Frame{
/**
* 整天坦克游戏的宽度
*/
public static final int GAME_WITH= 800;
public static final int GAME_HIGHT = 600;
//int x =50,y=50;
Image offScreenImage = null;
Boold boold = new Boold();
Tank tank = new Tank(50,50,true,Tank.direction.STOP,this);
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explode = new ArrayList<Explode>();
List<Tank> tanks = new ArrayList<Tank>();
Wall w1 = new Wall(100,200,34,150,this);
public void paint(Graphics g) {
/*
* 指明子弹,爆炸,坦克的数量,
* 以及坦克的生命值。
*/
g.drawString("Missile count:"+missiles.size(),10, 50);
g.drawString("Explode count:"+explode.size(), 10, 70);
g.drawString("Tanks count:"+tanks.size(), 10, 90);
g.drawString("Tanks count:"+tank.getLife(), 10,110);
tank.draw(g);
w1.draw(g);
boold.draw(g);
tank.eatBoold(boold);
if(tanks.size()<=0)
{
for(int i = 0;i<10;i++)
{
tanks.add(new Tank(50+40*(i+1),50,false,Tank.direction.D,this));
}
}
for(int i = 0; i<explode.size();i++)
{
Explode e = explode.get(i);
e.draw(g);
}
for(int i=0;i<missiles.size();i++)
{
Missile m = missiles.get(i);
m.draw(g);
m.isHits(tanks);
m.isHit(tank);
m.hitWall(w1);
}
for(int i= 0; i<tanks.size();i++)
{
Tank t = tanks.get(i);
t.draw(g);
t.hitWall(w1);
t.hitTank(tanks);
}
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WITH, GAME_HIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WITH, GAME_HIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
/**
* 本方法显示坦克的主窗口。
*
*/
public void launchFrame()
{
for(int i = 0;i<10;i++)
{
tanks.add(new Tank(50+40*(i+1),50,false,Tank.direction.D,this));
}
this.setTitle("高");
this.setLocation(400, 300);
this.setSize(GAME_WITH, GAME_HIGHT);
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent arg0) {
System.exit(0);
}
});
this.setBackground(Color.GREEN);
this.setResizable(false);
this.addKeyListener(new keyMonitor());
this.setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}
private class PaintThread implements Runnable
{
public void run() {
while(true)
{
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class keyMonitor extends KeyAdapter
{
public void keyReleased(KeyEvent e) {
tank.keyRealse(e);
}
public void keyPressed(KeyEvent e) {
tank.keyPressed(e);
}
}
}
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