building.h
来自「这个例子告诉你2d Arpg游戏中的动态阴影如何生成」· C头文件 代码 · 共 19 行
H
19 行
#ifndef BUILDING_H
#define BUILDING_H
#include "Surface.h"
class Building
{
public:
void ShowBuilding(POINT view);
void Init(const char *Filename,int Buildx,int Buildy);
Building();
~Building();
private:
Surface busurface;
int buildingx;
int buildingy;
};
#endif // !defined(AFX_BUILDING_H__B55FBC4C_BC39_427E_B562_FFBCFA9727B8__INCLUDED_)
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