picturegroup.h

来自「这个例子告诉你2d Arpg游戏中的动态阴影如何生成」· C头文件 代码 · 共 27 行

H
27
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#ifndef PICTUREGROUP_H
#define PICTUREGROUP_H
#include <vector>
#include "Surface.h"

class PictureGroup  
{
public:
	PictureGroup();
	~PictureGroup();
public:
	void ShowBuilding(POINT view);
	void Init(char *Filename,int Buildx,int Buildy);
	std::vector<Surface*> m_SurfaceArray;
	int Depth;
	Surface temp;
	int buildingx;
	int buildingy;
	int frame;
	DWORD lastTick;
	DWORD time;
	int count;
	int lastcount;
};

#endif // !defined(AFX_PICTUREGROUP_H__A31F7944_1C69_4351_97D4_420B72FF84AB__INCLUDED_)

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