picturegroup.h
来自「这个例子告诉你2d Arpg游戏中的动态阴影如何生成」· C头文件 代码 · 共 27 行
H
27 行
#ifndef PICTUREGROUP_H
#define PICTUREGROUP_H
#include <vector>
#include "Surface.h"
class PictureGroup
{
public:
PictureGroup();
~PictureGroup();
public:
void ShowBuilding(POINT view);
void Init(char *Filename,int Buildx,int Buildy);
std::vector<Surface*> m_SurfaceArray;
int Depth;
Surface temp;
int buildingx;
int buildingy;
int frame;
DWORD lastTick;
DWORD time;
int count;
int lastcount;
};
#endif // !defined(AFX_PICTUREGROUP_H__A31F7944_1C69_4351_97D4_420B72FF84AB__INCLUDED_)
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?