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📄 gtgame.h

📁 这个例子告诉你2d Arpg游戏中的动态阴影如何生成
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#ifndef GTGAME_H_ 
#define GTGAME_H_ 
#include "EasyDraw.h"
#include "Surface.h"
#include "Building.h"
#include "Map.h"
#include "PictureGroup.h"
#include "RTimer.h"

class GtGame;

typedef int (GtGame::*WWndFunc)(DWORD,DWORD);

struct WMessageFunc {
	DWORD id;
	WWndFunc func;
};

#define MAP_MESSAGE_FUNC()								\
public:													\
virtual const WMessageFunc* GetMessageEntries() { return messageEntries; }	\
static const WMessageFunc messageEntries[];


#define MAP_MESSAGE(id,func) {id,(WWndFunc)&func},
#define END_MAP_MESSAGE() {0,0}};


class GtGame 
{ 
public: 
	GtGame(HINSTANCE hInstance,int nCmdShow); 
	~GtGame();
	void Create(); 
	int MainLoop(); 
private: 
	static LRESULT CALLBACK _ProcFn( HWND hwnd, UINT uMsg,WPARAM wParam, LPARAM lParam );
	int OnLButtonDown(DWORD w,DWORD l);					// 窗口关闭, 发一退出消息
	int OnDestroy(DWORD w,DWORD l);					// 窗口关闭, 发一退出消息
	int OnKeyDown(DWORD w,DWORD l);
	HWND GameHwnd;
	ATOM MyRegisterClass();
	HINSTANCE hInstance;
	int nCmdShow;
	Surface surface;
	Surface surface1;
	Building build;
	PictureGroup hero;
	Map map;
	RTimer timer;
	HFONT font;
	MAP_MESSAGE_FUNC()
}; 
#endif 

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