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📄 textbutton.java

📁 sound recorder which supports .wav format files
💻 JAVA
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package com.vimas.interfaceapplet.buttons;import java.applet.*;import java.lang.*;import java.util.*;import java.awt.*;import java.awt.event.*;/** * OpenlookButton - a class that produces a lightweight button. * * Lightweight components can have "transparent" areas, meaning that * you can see the background of the container behind them. * */public class TextButton extends Component {  //static int capWidth = 20;          // The width of the Button's endcap  String label;                      // The Button's text  protected boolean pressed = false; // true if the button is detented.  ActionListener actionListener;     // Post action events to listeners  boolean isEnabled=true;  int param=20;  /**   * Constructs an OpenlookButton with no label.   */  public TextButton() {      this("",20);  }  /**   * Constructs an OpenlookButton with the specified label.   * @param label the label of the button   */  public TextButton(String label,int param) {      this.label = label;      this.param=param;      enableEvents(AWTEvent.MOUSE_EVENT_MASK);  }  /**   * gets the label   * @see setLabel   */  public String getLabel() {      return label;  }  /**   * sets the label   * @see getLabel   */  public void setLabel(String label) {      this.label = label;      invalidate();      repaint();  }  /**   * paints the button   */  public void paint(Graphics g) {      int width = getSize().width - 1;      int height = getSize().height - 1;      Color interior;      Color highlight1;      Color highlight2;      interior = getBackground();      // ***** determine what colors to use      if(pressed) {	  highlight1 = interior.darker();	  highlight2 = interior.brighter();      } else {	  highlight1 = interior.brighter();	  highlight2 = interior.darker();      }      // ***** paint the interior of the button      g.setColor(interior);      g.fillRect(0,0,width, height);      // ***** highlight the perimeter of the button      // draw upper and lower highlight lines      g.setColor(highlight1);      g.drawLine(0, 0, width, 0);      g.drawLine(0, 0, 0, height);      g.setColor(highlight2);      g.drawLine(0, height, width, height);      g.drawLine(width, 0,width, height);      if(!isEnabled)        g.setColor(interior.darker());      else        g.setColor(getForeground());      //this.drawMyImage(g,param);      // ***** draw the label centered in the button      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  g.drawString(label,		       width/2 - fm.stringWidth(label)/2,		       height/2 + fm.getHeight()/2 - fm.getMaxDescent()	  );      }  }  /**   * The preferred size of the button.   */  public Dimension getPreferredSize() {      Font f = getFont();      if(f != null) {	  FontMetrics fm = getFontMetrics(getFont());	  return new Dimension(fm.stringWidth(label)+10, param);      } else {	  return new Dimension(100, param);      }  }  /**   * The minimum size of the button.   */  public Dimension getMinimumSize() {      return new Dimension(100, param);  }  /**   * Adds the specified action listener to receive action events   * from this button.   * @param listener the action listener   */   public void addActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.add(actionListener, listener);       enableEvents(AWTEvent.MOUSE_EVENT_MASK);   }   /**    * Removes the specified action listener so it no longer receives    * action events from this button.    * @param listener the action listener    */   public void removeActionListener(ActionListener listener) {       actionListener = AWTEventMulticaster.remove(actionListener, listener);   }   /**    * Paints the button and sends an action event to all listeners.    */   public void processMouseEvent(MouseEvent e) {      if(!isEnabled)return;       Graphics g;       switch(e.getID()) {          case MouseEvent.MOUSE_PRESSED:            // render myself inverted....            pressed = true;	    // Repaint might flicker a bit. To avoid this, you can use	    // double buffering (see the Gauge example).	    repaint();            break;          case MouseEvent.MOUSE_RELEASED:            if(actionListener != null) {               actionListener.actionPerformed(new ActionEvent(                   this, ActionEvent.ACTION_PERFORMED, label));            }            // render myself normal again            if(pressed == true) {                pressed = false;	        // Repaint might flicker a bit. To avoid this, you can use	        // double buffering (see the Gauge example).		repaint();            }            break;          case MouseEvent.MOUSE_ENTERED:            break;          case MouseEvent.MOUSE_EXITED:            if(pressed == true) {                // Cancel! Don't send action event.                pressed = false;	        // Repaint might flicker a bit. To avoid this, you can use	        // double buffering (see the Gauge example).		repaint();                // Note: for a more complete button implementation,                // you wouldn't want to cancel at this point, but                // rather detect when the mouse re-entered, and                // re-highlight the button. There are a few state                // issues that that you need to handle, which we leave                // this an an excercise for the reader (I always                // wanted to say that!)            }            break;       }       super.processMouseEvent(e);   }  public boolean isEnabled()  {    return isEnabled;  }  public void setEnabled(boolean isEnabled)  {    this.isEnabled = isEnabled;    this.repaint();  }}

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