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📄 hcswitchc.c

📁 能在TI公司的CC2420-ZIGBEE-RF芯片上运行的ZIGBEE应用程序
💻 C
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                {
                    DEBUG_OUT( "Giving up on waiting for switch acknowledge.\r\n" );

                    // We are done processing a switch press.
                    smSwitch = SM_SWITCH_INIT;
                    return TRUE;
                }
                else
                {
                    smSwitch = SM_SWITCH_UPDATE;
                    DEBUG_OUT( "Timeout waiting for switch acknowledge. Trying again...\r\n" );
                }
            }
            break;

#ifdef GET_APS_ACK
        case SM_SWITCH_APS_WAIT:
            if ( APLIsAPSConfirmed( OnOffSRC_CLUSTER ) )
            {
                // We have an APS acknowledge for our message, so we know the
                // lamp endpoint has received the message.  Reset the state
                // machine for the next button press.
                DEBUG_OUT( "Switch APS acknowledge received.\r\n" );
                APLRemoveAPSACK();

                #ifdef GET_AF_RESPONSE
                    // Set the state machine to get the application framework
                    // response.
                    smSwitch = SM_SWITCH_AF_WAIT;
                #else
                    // We are done processing a switch press.
                    smSwitch = SM_SWITCH_INIT;
                    return TRUE;
                #endif
            }
            else if (TickGetDiff(TickGet(), messageTimeSent) >= RESPONSE_WAIT_DURATION)
            {
                DEBUG_OUT( "Timeout waiting for APS-level ACK.\r\n" );
                smSwitch = SM_SWITCH_INIT;
                return TRUE;
            }
            break;
#endif

#ifdef GET_AF_RESPONSE
        case SM_SWITCH_AF_WAIT:
            if (APLIsGetReady())
            {
                dataTypeAndCommand = APLGet();  // This is really the sequence number.
                dataTypeAndCommand = APLGet();
                attribID.byte.LSB = APLGet();
                attribID.byte.MSB = APLGet();
                errorCode = APLGet();

                if ((dataTypeAndCommand & TRANS_COMMAND_TYPE_MASK) != TRANS_SET_RESP)
                {
                    DEBUG_OUT( "Invalid AF response.\r\n" );
                }
                else if (attribID.Val != OnOffSRC_OnOff)
                {
                    DEBUG_OUT( "Invalid Attribute ID in response.\r\n" );
                }
                else if (errorCode != KVP_SUCCESS)
                {
                    DEBUG_OUT( "Error response received from light.\r\n" );
                }
                else
                {
                    DEBUG_OUT( "Received AF response.\r\n" );
                }
                smSwitch = SM_SWITCH_INIT;
                return TRUE;
            }
            else if (TickGetDiff(TickGet(), messageTimeSent) >= RESPONSE_WAIT_DURATION)
            {
                DEBUG_OUT( "Timeout waiting for AF-level response.\r\n" );
                smSwitch = SM_SWITCH_INIT;
                return TRUE;
            }
            break;
#endif

    }

    // We still have more to do with processing the switch press.
    return FALSE;
}

//******************************************************************************
// Interrupt Service Routine
//******************************************************************************

// NOTE: Several PICs, including the PIC18F4620 revision A3 have a RETFIE FAST/MOVFF bug
// The interruptlow keyword is used to work around the bug when using C18.
// To work around the bug on PICC-18, configure the compiler to Compile for ICD

// We buffer the received packet in the interrupt handler, which requires 16-bit
// and 32-bit math.  Therefore, we must save the temporary registers, the math
// data section, and the PROD register.
#if defined(MCHP_C18)
    #pragma interruptlow HighISR save=section(".tmpdata"),section("MATH_DATA"),PROD
    void HighISR(void)
#elif defined(HITECH_C18)
    void interrupt HighISR(void)
#else
    void HighISR(void)
#endif
{

    if ( TMR0IF )
        MESSAGE_INDICATION = 0;

    // Must call this so that MAC module can determine if a transmission is
    // in progress or not.
    APL_ISR();

    // Must call this so that tick manager can update its tick count.
    // TMR0IF is also used by TickUpdate, so we will let it clear the flag.
    TickUpdate();

    // Is this a interrupt-on-change interrupt?
    if ( RBIF == 1 )
    {
        // Record which button was pressed so the main() loop can
        // handle it
        if (BIND_SWITCH == 0)
            appFlags.bits.bBindSwitchToggled = TRUE;

        if (LIGHT_SWITCH == 0)
            appFlags.bits.bLightSwitchToggled = TRUE;

        // Disable further RBIF until we process it
        RBIE = 0;

        // Clear mis-match condition and reset the interrupt flag
        LATB = PORTB;

        RBIF = 0;
    }
}

//******************************************************************************
// Interrupt Vectors
//******************************************************************************

#if defined(MCHP_C18)
#pragma code highVector=0x08
void HighVector (void)
{
    _asm goto HighISR _endasm
}
#pragma code /* return to default code section */
#endif

#if defined(MCHP_C18)
#pragma code lowhVector=0x18
void LowVector (void)
{
    _asm goto HighISR _endasm
}
#pragma code /* return to default code section */
#endif

/*********************************************************************
 * Function:        static void SendEndDeviceBindReq( void )
 *
 * PreCondition:    Node is associated with a coordinator
 *
 * Input:           None
 *
 * Output:          None
 *
 * Side Effects:    None
 *
 * Overview:        Sends an end device bind request message to our
 *                  ZDO.  If possible, we will be bound to a
 *                  complementary device.
 *
 * Note:            Be sure to alloc the end device bind information.
 *                  The ZDO will deallocate it for us.
 ********************************************************************/
static BOOL SendEndDeviceBindReq( void )
{
    END_DEVICE_BIND_INFO    *bindInfo;

    if ((bindInfo = (END_DEVICE_BIND_INFO *)SRAMalloc( sizeof(END_DEVICE_BIND_INFO) )) == NULL)
        return FALSE;

    bindInfo->shortAddr          = APLGetShortAddr;
    bindInfo->EP                 = EP_SWITCH;
    bindInfo->profileID          = MY_PROFILE_ID;
    bindInfo->numInClusters      = 0;
    bindInfo->inClusterList      = NULL;
    bindInfo->numOutClusters     = 1;
    if ((bindInfo->outClusterList = (BYTE *)SRAMalloc( 1 )) == NULL)
        return FALSE;
    bindInfo->outClusterList[0]  = OnOffSRC_CLUSTER;

    // Initialize the End Device Bind flags bResponseReceived and
    // bBindSuccessful to FALSE.  Clear these flags before calling
    // Process_End_Device_Bind_req, because if we are the second one to
    // request the bind, that function will set the appropriate flags.
    endDeviceBindInfo.flags.Val = 0;

    // Set our initial time so we can check for timeout.
    endDeviceBindInfo.requestStart = TickGet();

    Process_End_Device_Bind_req( bindInfo );
    return TRUE;
}


//******************************************************************************
// Stack Callback Functions
//******************************************************************************

// Callback to process the End Device Bind response
void AppProcess_END_DEVICE_BIND_RSP( BOOL statusIsValid, BYTE status )
{
    endDeviceBindInfo.flags.bits.bResponseReceived = 1;
    if (!statusIsValid)
        status = APLGet();
    if (status == SUCCESS)
    {
       endDeviceBindInfo.flags.bits.bBindSuccessful = 1;
    }
}

// Callback to application to notify of a frame transmission.
void AppMACFrameTransmitted(void)
{
    // Turn on LED to indicate activity. TMR0IF interrupt will turn it off.
    // See interrupt handler.
        MESSAGE_INDICATION = 1;
}

// Callback to application to notify of a frame reception
void AppMACFrameReceived(void)
{
    // Turn on LED to indicate activity. TMR0IF interrupt will turn it off.
    // See interrupt handler.
        MESSAGE_INDICATION = 1;
}

// Callback to application to notify of an ack timeout
void AppMACFrameTimeOutOccurred(void)
{
}

// Callback to an end device.
// Called when a suitable coordinator is found as part of associate process.
// Return TRUE if okay to associate.
// May use PANDesc.for more information about this coordinator.
// See MAC.h for definition of PANDesc.
BOOL AppOkayToAssociate(void)
{
    return TRUE;
}

BOOL AppOkayToUseChannel(BYTE channel)
{
    // This demo uses all available channels
    // You may check given channel against your allowable channels and return TRUE
    // or FALSE as needed.
    // For 2.4GHz, channel = 11 through 26.
    DEBUG_OUT("Now operating in next channel.\r\n");

    return TRUE;
}

// Callback to application to notify if this node should be accepted to our network.
BOOL AppOkayToAcceptThisNode(LONG_ADDR *longAddr)
{
    // In this demo, we would allow everyone to join our network.
    // You may want to check the long address before allowing it.
    #if 0
        if(macInfo.longAddr.v[0]>0x7F)
        {
            if(longAddr->v[0]>0x7F)
            {
                return TRUE;
            }
            return FALSE;
        }
        else
        {
            if(longAddr->v[0]<=0x7F)
            {
                return TRUE;
            }
            return FALSE;
        }
    #endif
}

// Callback to application to noify of new node joining our network.
void AppNewNodeJoined(LONG_ADDR *nodeAddr, BOOL bIsRejoined)
{
    // A new node has just joined (or rejoined).
    // In this demo application, once a new node has joined, we want to save its
    // association permanently into NVM.
    if ( bIsRejoined == FALSE )
    {
        // You may want to check the nodeAddr and do something specific based
        // on that node. This demo app does not any do anything special.
        APLCommitTableChanges();

        // Display that a new node has joined.
        DEBUG_OUT( "A new node has joined.\r\n" );
    }
    else
    {
        // Display that a previous node has rejoined.
        DEBUG_OUT( "A node has rejoined.\r\n" );
    }
}

// Callback to application to notify that a node has left the network.
void AppNodeLeft(LONG_ADDR *nodeAddr)
{
    // Display a message that a node has left the network.
    DEBUG_OUT( "A node has left the network.\r\n" );

    // Update our NVM table.
    APLCommitTableChanges();

    // Do application specific action here.
}

// Callback to application to notify that a route discovery attempt failed.
extern void AppRouteDiscoveryFailed( SHORT_ADDR shortAddr )
{
}

//******************************************************************************

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