📄 gamecanvas.java
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import javax.microedition.lcdui.*;
public class GameCanvas extends Canvas implements Runnable,CommandListener{
static short state=1;//游戏关卡
static short gameState=1;//游戏状态
static final short PLAYING=1;//游戏正常运行状态
static final short GAMEPAUSE=2;//游戏暂停状态
static final short GAMEOVER=3;//游戏结束状态
static final short STATEOVER=4;//游戏过关状态
static final short MENUING=5;//外菜单状态
static final short HELPING=6;//帮助状态
static final short PLAYINGMENU=7;//内菜单状态
static final short GAMESET=8;//游戏设置状态
static final short GAMEWIN=9;//游戏胜利状态
static final int ERASE_COLOUR=0x00ffffff;//白
static final int DRAW_COLOUR=0x00000000;//黑
private int mx,my;//屏宽和高
Image offscreen;//缓冲屏
Graphics offg;//画笔
public GameCanvas(){
mx=this.getWidth();
my=this.getHeight();
InitGame(); //游戏初始化
try{
offscreen=Image.createImage(mx,my);
offg=offscreen.getGraphics();
Thread mt=new Thread(this);
mt.start();
}
catch(Exception e){
e.printStackTrace();
}
this.setCommandListener(this);
}
public void paint(Graphics g){
g.setColor(ERASE_COLOUR);
g.fillRect(0, 0, mx, my);
g.drawImage(offscreen, 0, 0, Graphics.TOP|Graphics.LEFT);
}
public void run(){
while(true){
{
switch(gameState){
case PLAYING:
//关卡
switch(state){
case 1:
}
break;
case GAMEPAUSE:
break;
case GAMEOVER:
break;
case MENUING:
break;
case HELPING:
break;
case PLAYINGMENU:
break;
case GAMESET:
break;
case GAMEWIN:
break;
}
}
try{
repaint();
Thread.sleep(100);
}catch(Exception ex){}
}
}
public void InitGame(){
}
//按下按键
public void keyPressed(int keyCode){
switch(gameState){
case PLAYING:
//关卡
switch(state){
case 1:
}
break;
case GAMEPAUSE:
break;
case GAMEOVER:
break;
case MENUING:
break;
case HELPING:
break;
case PLAYINGMENU:
break;
case GAMESET:
break;
case GAMEWIN:
break;
}
}
//释放按键
public void keyReleased(){
switch(gameState){
case PLAYING:
//关卡
switch(state){
case 1:
}
break;
case GAMEPAUSE:
break;
case GAMEOVER:
break;
case MENUING:
break;
case HELPING:
break;
case PLAYINGMENU:
break;
case GAMESET:
break;
case GAMEWIN:
break;
}
}
public void commandAction(Command c,Displayable s){
switch(gameState){
case PLAYING:
//关卡
switch(state){
case 1:
}
break;
case GAMEPAUSE:
break;
case GAMEOVER:
break;
case MENUING:
break;
case HELPING:
break;
case PLAYINGMENU:
break;
case GAMESET:
break;
case GAMEWIN:
break;
}
}
}
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