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📄 ui64.h

📁 wm PNE 3.3 source code, running at more than vxworks6.x version.
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/* $Header: /usr/cvsroot/target/h/wrn/wm/snmp/engine/ui64.h,v 1.2 2001/11/06 21:35:05 josh Exp $ *//* * Copyright (C) 1999-2005 Wind River Systems, Inc. * All rights reserved.  Provided under license only. * Distribution or other use of this software is only * permitted pursuant to the terms of a license agreement * from Wind River Systems (and is otherwise prohibited). * Refer to that license agreement for terms of use. *//**************************************************************************** *  Copyright 1993-1997 Epilogue Technology Corporation. *  Copyright 1998 Integrated Systems, Inc. *  All rights reserved. ****************************************************************************//*  * $Log: ui64.h,v $ * Revision 1.2  2001/11/06 21:35:05  josh * new revised path structure, first pass.  Also removing useless * shell include files. * * Revision 1.1.1.1  2001/11/05 17:47:23  tneale * Tornado shuffle * * Revision 9.4  2001/01/19 22:22:10  paul * Update copyright. * * Revision 9.3  2000/03/17 19:48:42  meister * Update copyright notice * * Revision 9.2  2000/03/09 20:58:35  tneale * All structure definitions are now bracketted with a test that * potentially sets an alignment pragma.  This is to maintain compatibility * with the code base that had been distributed by Wind River. * * Revision 9.1  2000/03/09 16:59:11  tneale *  Added #ifdef for C++ to declare extern C if needed * * Revision 9.0  1998/10/16 22:10:21  sar * Update version stamp to match release * * Revision 8.1  1998/02/25 04:50:52  sra * Update copyrights. * * Revision 8.0  1997/11/18 00:56:32  sar * Updated revision to 8.0 * * Revision 7.3  1997/10/26 01:44:43  sar * Always define the 64 bit counter and include it in the vb defintion * instead of forgetting about it if we don't have v2 or v2 types installed. * * Revision 7.2  1997/03/20 06:48:23  sra * DFARS-safe copyright text.  Zap! * * Revision 7.1  1997/02/25 10:49:26  sra * Update copyright notice, dust under the bed. * * Revision 7.0  1996/03/18 20:17:33  sar * Updated rev to 7.0 and copyright to 96 * * Revision 6.0  1995/05/31  21:46:56  sra * Release 6.0. * * Revision 5.2  1994/11/29  21:58:53  sar * Added a missing : to UI64_Compare. * * Revision 5.1  1994/09/29  18:31:12  sar * Rearrange some items to deal with removing v2 types from v1 settings if * they aren't installed. * * Revision 5.0  1994/05/16  15:49:04  sar * Updated revision to 5.0 and copyright to include 1994 * * Revision 4.0  1993/06/24  16:05:41  sar * Updated rev to 4.0 and coypright to 93 * * Revision 1.4  1993/06/17  23:30:45  sar * remvoed the ENVOY_ from UI64 routines and macros. * * Revision 1.3  1993/06/07  18:31:09  sar * Added a set macro to set a 64 bitter from two 32 bitters. * * Revision 1.2  1993/04/28  22:00:38  sar * Moved the definition of UINT_64_T to ui64.h and update others * * Revision 1.1  1993/04/22  20:14:13  sar * Initial revision * *//* [clearcase]modification history-------------------01a,19apr05,job  update copyright notices*//* define some macros for manipulating unsinged 64 bit quantities */#if !defined(ui64_inc)#define ui64_inc#ifdef __cplusplusextern"C" {#endif#if (!defined(asn1_inc))#include <wrn/wm/snmp/engine/asn1.h>#endif/****************************************************************************UINT_64_T****************************************************************************//* The following structure is used to hold 64 bit unsigned int.  It is   targeted for COUNTER64 but for generality it is called UINT_64_T. */#ifdef WINDNET_STRUCT_ALIGN#pragma align 1#endiftypedef struct UINT_64_S	{	UINT_32_T  high;	/* the high (msb) 4 bytes of the uint */	UINT_32_T  low;		/* the low (lsb) 4 bytes of the uint  */	} UINT_64_T;#ifdef WINDNET_STRUCT_ALIGN#pragma align 0#endif/****************************************************************************NAME:	UI64_SetPURPOSE:  Set a UINT_64_T from two UINT_32_TsPARAMETERS:  UINT_64_T * the structure to use             UINT_32_T   the high bits	     UINT_32_T   the low bitsRETURNS:  nothingRESTRICTIONS:BUGS:****************************************************************************/#define UI64_Set(N, H, L) ((N)->high = (H), (N)->low = (L))/****************************************************************************NAME:	UI64_HighPURPOSE:  Get the high order 32 bitsPARAMETERS:  UINT_64_T * the structure to useRETURNS:  UINT_32_TRESTRICTIONS:BUGS:****************************************************************************/#define UI64_High(N) (N)->high/****************************************************************************NAME:	UI64_LowPURPOSE:  Get the low order 32 bitsPARAMETERS:  UINT_64_T *  Pointer to the objectRETURNS:  UINT_32_T RESTRICTIONS:BUGS:****************************************************************************/#define UI64_Low(N) (N)->low/****************************************************************************NAME:	UI64_ZeroPURPOSE:  Zero a UINT_64_T objectPARAMETERS:  UINT_64_T *  Pointer to the object to be zeroed.RETURNS:  RESTRICTIONS:BUGS:****************************************************************************/#define UI64_Zero(N) (N)->high = (N)->low = 0L/****************************************************************************NAME:	UI64_IncrementPURPOSE:  Increment (by one) a UINT_64_T objectPARAMETERS:  UINT_64_T *  Pointer to the object to be incremented.RETURNS:RESTRICTIONS:  This routine will wrap the object if necessary and not give	       any warning about having done so.BUGS:****************************************************************************/#define UI64_Increment(N) if (++((N)->low) == 0) (N)->high++/****************************************************************************NAME:	UI64_Add32PURPOSE:  Add a UINT_32_T to a UINT_64_TPARAMETERS:  UINT_64_T *  pointer to the object to be updated	     UINT_32_T    the quantity to add in.RETURNS:RESTRICTIONS:  This routine will wrap the object if necessary and not give	       any warning about having done so.BUGS:****************************************************************************/#define UI64_Add32(N, I) (N)->low += I; if ((N)->low < I) (N)->high++/****************************************************************************NAME:	UI64_Add64PURPOSE:  Add two UINT_64_TsPARAMETERS:  UINT_64_T * The object to update	     UINT_64_T * The object to add inRETURNS:  Doesn't return anything but the first UINT_64_T is updated.RESTRICTIONS:  This routine will wrap the object if necessary and not give	       any warning about having done so.BUGS:****************************************************************************/#define UI64_Add64(N, M) (N)->low += (M)->low; (N)->high += (M)->high; \			  if ((N)->low < (M)->low) (N)->high++/****************************************************************************NAME:	UI64_Sub64PURPOSE:  Subtract two UINT_64_TsPARAMETERS:  UINT_64_T * the result goes here	     UINT_64_T * Subtract from this object	     UINT_64_T * the object to subtractRETURNS:  Doesn't return anything but the first UINT_64_T is filled in.RESTRICTIONS:  This routine will wrap the object if necessary and not give	       any warning about having done so.BUGS:****************************************************************************/#define UI64_Sub64(X, Y, Z)  (X)->low = (Y)->low - (Z)->low; \				   (X)->high = (Y)->high - (Z)->high; \				   if ((X)->low > (Y)->low) (X)->high--	/****************************************************************************NAME:	UI64_CopyPURPOSE:  Copy one UINT_64_T to anotherPARAMETERS:  UINT_64_T * the result goes here	     UINT_64_T * copy from this objectRETURNS:  Doesn't return anything but the first UINT_64_T is filled in.RESTRICTIONS:BUGS:****************************************************************************/#define UI64_Copy(X, Y)  (X)->low = (Y)->low; (X)->high = (Y)->high/****************************************************************************NAME:	UI64_ComparePURPOSE:  Compare two UINT_64_TsPARAMETERS:  UINT_64_T * The two objects to compare	     UINT_64_T * RETURNS:  < 0 if the first is smaller than the second	  > 0 if the first is greater than the second	    0 if they are equal.RESTRICTIONS:BUGS:****************************************************************************/#define UI64_Compare(X, Y) \(((X)->high == (Y)->high) ? \ (((X)->low == (Y)->low)  ? (0) : (((X)->low > (Y)->low) ? (1) : (-1))) : \ (((X)->high > (Y)->high) ? (1) : (-1)))#ifdef __cplusplus}#endif#endif /* ui64.h defined */

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