📄 playwavedlg.cpp
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// PlayWaveDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PlayWave.h"
#include "PlayWaveDlg.h"
#include "Mmsystem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayWaveDlg dialog
CPlayWaveDlg::CPlayWaveDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayWaveDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayWaveDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPlayWaveDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayWaveDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayWaveDlg, CDialog)
//{{AFX_MSG_MAP(CPlayWaveDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(ID_BTN_OPEN, OnBtnOpen)
ON_BN_CLICKED(ID_BTN_PLAY, OnBtnPlay)
ON_BN_CLICKED(ID_BTN_PAUSE, OnBtnPause)
ON_BN_CLICKED(ID_BTN_ENDRECORD, OnBtnEndrecord)
ON_BN_CLICKED(ID_BTN_GOBACK, OnBtnGoback)
ON_BN_CLICKED(ID_BTN_FORWARD, OnBtnForward)
ON_BN_CLICKED(ID_BTN_STARTRECORD, OnBtnStartrecord)
ON_BN_CLICKED(IDC_BTN_EXIT, OnBtnExit)
ON_BN_CLICKED(ID_BTN_STOP, OnBtnStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayWaveDlg message handlers
BOOL CPlayWaveDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_wDeviceID = 0;
m_startnum = 0;
GetDlgItem(IDC_EDIT_NAME)->SetWindowText("c:\\Windows.wav");
m_InPlay = false;
return TRUE; // return TRUE unless you set the focus to a control
}
void CPlayWaveDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPlayWaveDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPlayWaveDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPlayWaveDlg::OnBtnOpen()
{
mciSendCommand (m_wDeviceID, MCI_CLOSE, NULL, NULL);
CString Filename = "" ;
GetDlgItem(IDC_EDIT_NAME)->GetWindowText(Filename);
MCI_OPEN_PARMS OpenParms;
OpenParms.lpstrDeviceType =(LPCSTR)MCI_DEVTYPE_WAVEFORM_AUDIO;
OpenParms.lpstrElementName = (LPCSTR) Filename;
OpenParms.wDeviceID = m_wDeviceID;
MCIERROR ret = mciSendCommand (NULL, MCI_OPEN,MCI_WAIT | MCI_OPEN_TYPE |MCI_OPEN_TYPE_ID | MCI_OPEN_ELEMENT,(DWORD)(LPVOID) &OpenParms);
m_wDeviceID = OpenParms.wDeviceID;
}
void CPlayWaveDlg::OnBtnPlay()
{
MCI_PLAY_PARMS PlayParms;
PlayParms.dwFrom = m_startnum;
MCIERROR ret = mciSendCommand (m_wDeviceID, MCI_PLAY,MCI_FROM, (DWORD)(LPVOID)&PlayParms);
m_InPlay = true;
}
void CPlayWaveDlg::OnBtnPause()
{
mciSendCommand (m_wDeviceID, MCI_PAUSE, NULL, NULL);
MCI_STATUS_PARMS mcistatusparms;
mcistatusparms.dwCallback=(DWORD)GetSafeHwnd();
mcistatusparms.dwItem=MCI_STATUS_POSITION;
mcistatusparms.dwReturn=0;
mciSendCommand(m_wDeviceID,MCI_STATUS,MCI_STATUS_ITEM,(DWORD)&mcistatusparms);
int mret = mcistatusparms.dwReturn;
m_startnum = MCI_MAKE_HMS(MCI_HMS_HOUR(mret),MCI_HMS_MINUTE(mret),MCI_HMS_SECOND(mret));
m_InPlay = false;
}
void CPlayWaveDlg::OnBtnStop()
{
mciSendCommand (m_wDeviceID, MCI_CLOSE, NULL, NULL);
m_InPlay = false;
}
void CPlayWaveDlg::OnBtnEndrecord()
{
if( m_InPlay){
MessageBox("正在播放声音文件,不能进行停止录音操作!");
return;
}
CTime ct = CTime::GetCurrentTime();
CString Filename = "";
Filename.Format("C:\\%04d%02d%02d%02d%02d%02d.wav",ct.GetYear(),ct.GetMonth(),ct.GetDay(),ct.GetHour(),ct.GetMinute(),ct.GetSecond());
GetDlgItem(IDC_EDIT_NAME)->SetWindowText(Filename);
MCI_SAVE_PARMS SaveParms;
SaveParms.lpfilename = (LPCSTR) Filename;
mciSendCommand (m_wDeviceID, MCI_SAVE,MCI_SAVE_FILE | MCI_WAIT,(DWORD)(LPVOID) &SaveParms);
mciSendCommand (m_wDeviceID, MCI_CLOSE, NULL, NULL);
}
void CPlayWaveDlg::OnBtnGoback()
{
if(m_InPlay) OnBtnPause();
m_startnum = m_startnum - 2000;
if(m_startnum < 0) m_startnum = 0;
OnBtnPlay();
}
void CPlayWaveDlg::OnBtnForward()
{
if(m_InPlay) OnBtnPause();
m_startnum = m_startnum + 2000;
if(m_startnum < 0) m_startnum = 0;
OnBtnPlay();
}
void CPlayWaveDlg::OnBtnStartrecord()
{
if( m_InPlay){
MessageBox("正在播放声音文件,不能进行录音操作!");
return;
}
mciSendCommand (m_wDeviceID, MCI_CLOSE, NULL, NULL);
CString Filename = "" ;
MCI_OPEN_PARMS OpenParms;
OpenParms.lpstrDeviceType =(LPCSTR)MCI_DEVTYPE_WAVEFORM_AUDIO;
OpenParms.lpstrElementName = (LPCSTR) Filename;
OpenParms.wDeviceID = m_wDeviceID;
MCIERROR ret = mciSendCommand (NULL, MCI_OPEN,MCI_WAIT | MCI_OPEN_TYPE |MCI_OPEN_TYPE_ID | MCI_OPEN_ELEMENT,(DWORD)(LPVOID) &OpenParms);
m_wDeviceID = OpenParms.wDeviceID;
MCI_RECORD_PARMS RecordParms;
mciSendCommand (m_wDeviceID, MCI_RECORD,NULL, (DWORD)(LPVOID)&RecordParms);
}
void CPlayWaveDlg::OnBtnExit()
{
CDialog::OnCancel();
}
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