📄 simplefslockfactory.cs
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace Lucene.Net.Store
{
/// <summary> Implements {@link LockFactory} using {@link File#createNewFile()}. This is
/// currently the default LockFactory used for {@link FSDirectory} if no
/// LockFactory instance is otherwise provided.
///
/// Note that there are known problems with this locking implementation on NFS.
///
/// </summary>
/// <seealso cref="LockFactory">
/// </seealso>
public class SimpleFSLockFactory : LockFactory
{
/// <summary> Directory specified by <code>Lucene.Net.lockDir</code>
/// system property. If that is not set, then <code>java.io.tmpdir</code>
/// system property is used.
/// </summary>
private System.IO.FileInfo lockDir;
/// <summary> Instantiate using the provided directory (as a File instance).</summary>
/// <param name="lockDir">where lock files should be created.
/// </param>
public SimpleFSLockFactory(System.IO.FileInfo lockDir)
{
Init(lockDir);
}
/// <summary> Instantiate using the provided directory name (String).</summary>
/// <param name="lockDirName">where lock files should be created.
/// </param>
public SimpleFSLockFactory(System.String lockDirName)
{
lockDir = new System.IO.FileInfo(lockDirName);
Init(lockDir);
}
protected internal virtual void Init(System.IO.FileInfo lockDir)
{
this.lockDir = lockDir;
}
public override Lock MakeLock(System.String lockName)
{
if (lockPrefix != null)
{
lockName = lockPrefix + "-" + lockName;
}
return new SimpleFSLock(lockDir, lockName);
}
public override void ClearLock(System.String lockName)
{
bool tmpBool;
if (System.IO.File.Exists(lockDir.FullName))
tmpBool = true;
else
tmpBool = System.IO.Directory.Exists(lockDir.FullName);
if (tmpBool)
{
if (lockPrefix != null)
{
lockName = lockPrefix + "-" + lockName;
}
System.IO.FileInfo lockFile = new System.IO.FileInfo(System.IO.Path.Combine(lockDir.FullName, lockName));
bool tmpBool2;
if (System.IO.File.Exists(lockFile.FullName))
tmpBool2 = true;
else
tmpBool2 = System.IO.Directory.Exists(lockFile.FullName);
bool tmpBool3;
if (System.IO.File.Exists(lockFile.FullName))
{
System.IO.File.Delete(lockFile.FullName);
tmpBool3 = true;
}
else if (System.IO.Directory.Exists(lockFile.FullName))
{
System.IO.Directory.Delete(lockFile.FullName);
tmpBool3 = true;
}
else
tmpBool3 = false;
if (tmpBool2 && !tmpBool3)
{
throw new System.IO.IOException("Cannot delete " + lockFile);
}
}
}
}
class SimpleFSLock : Lock
{
internal System.IO.FileInfo lockFile;
internal System.IO.FileInfo lockDir;
public SimpleFSLock(System.IO.FileInfo lockDir, System.String lockFileName)
{
this.lockDir = lockDir;
lockFile = new System.IO.FileInfo(System.IO.Path.Combine(lockDir.FullName, lockFileName));
}
public override bool Obtain()
{
// Ensure that lockDir exists and is a directory:
bool tmpBool;
if (System.IO.File.Exists(lockDir.FullName))
tmpBool = true;
else
tmpBool = System.IO.Directory.Exists(lockDir.FullName);
if (!tmpBool)
{
try
{
System.IO.Directory.CreateDirectory(lockDir.FullName);
}
catch
{
throw new System.IO.IOException("Cannot create directory: " + lockDir.FullName);
}
}
else
{
try
{
System.IO.Directory.Exists(lockDir.FullName);
}
catch
{
throw new System.IO.IOException("Found regular file where directory expected: " + lockDir.FullName);
}
}
try
{
System.IO.FileStream createdFile = lockFile.Create();
createdFile.Close();
return true;
}
catch
{
return false;
}
}
public override void Release()
{
bool tmpBool;
if (System.IO.File.Exists(lockFile.FullName))
{
System.IO.File.Delete(lockFile.FullName);
tmpBool = true;
}
else if (System.IO.Directory.Exists(lockFile.FullName))
{
System.IO.Directory.Delete(lockFile.FullName);
tmpBool = true;
}
else
tmpBool = false;
bool generatedAux = tmpBool;
}
public override bool IsLocked()
{
bool tmpBool;
if (System.IO.File.Exists(lockFile.FullName))
tmpBool = true;
else
tmpBool = System.IO.Directory.Exists(lockFile.FullName);
return tmpBool;
}
public override System.String ToString()
{
return "SimpleFSLock@" + lockFile;
}
}
}
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