📄 vga_controller.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "vga_controller.h"
#include "io.h"
#include "sys/alt_alarm.h"
#include "sys/alt_cache.h"
#include "system.h"
#include "priv/alt_file.h"
// VGA device list (usualy just one)
ALT_LLIST_HEAD(vga_dev_list);
/******************************************************************
* Function: vga_dev_init
*
* Purpose: HAL device driver initialization.
* Called by alt_sys_init.
*
******************************************************************/
int vga_dev_init ( vga_controller_dev* vga )
{
int ret_code = 0;
ret_code = vga_device_register( &(vga->dev) );
return ret_code;
}
/******************************************************************
* Function: alt_vga_open_dev
*
* Purpose: Opens the VGA controller for use.
* Returns a file descriptor for the controller
*
******************************************************************/
alt_dev* alt_vga_open_dev(const char* name)
{
alt_dev* dev = (alt_dev*)alt_find_dev(name, &vga_dev_list);
return dev;
}
/******************************************************************
* Function: alt_vga_close_dev
*
* Purpose: Closes the VGA controller.
*
******************************************************************/
void alt_vga_close_dev(alt_dev* fd)
{
return;
}
/******************************************************************
* Function: vga_init_no_interrupt
*
* Purpose: Initializes the VGA controller for the Lancelot VGA
* daughterboard. Gets memory for the frame buffer, sets
* the resolution of the frame buffer, resets the VGA
* controller hardware, gives the controller the base
* address of the frame buffer, then enables
* the controller. Interrupts are NOT enabled.
*
******************************************************************/
display_frame_buffer_struct* vga_init_no_interrupt ( vga_controller_dev* vga, int buffer_location)
{
display_frame_buffer_struct* vga_frame_buffer;
int bytes_per_pixel, bytes_per_frame;
// We'll need these values more than once, so let's pre-calculate them.
bytes_per_pixel = vga->color_depth >> 3; // same as /8
bytes_per_frame = (( vga->width * vga->height ) * bytes_per_pixel);
// Allocate our frame buffers
if( buffer_location == HEAP )
{
vga_frame_buffer = (display_frame_buffer_struct*) alt_uncached_malloc(sizeof (display_frame_buffer_struct));
vga_frame_buffer->frame0 = (frame_array*) alt_uncached_malloc(( bytes_per_frame ));
// If we're double-buffering, grab an extra buffer, if not, just make
// both pointers point to the same buffer.
if(vga->frame_buffers == 2)
{
vga_frame_buffer->frame1 = (frame_array*) alt_uncached_malloc(( bytes_per_frame ));
}
else
{
vga_frame_buffer->frame1 = vga_frame_buffer->frame0;
}
}
else
{
vga_frame_buffer = (display_frame_buffer_struct*)buffer_location;
vga_frame_buffer->frame0 = (frame_array*)(buffer_location + sizeof(display_frame_buffer_struct));
// If we're double-buffering, grab an extra buffer, if not, just make
// both pointers point to the same buffer.
if(vga->frame_buffers == 2)
{
vga_frame_buffer->frame1 = (vga_frame_buffer->frame0 + bytes_per_frame);
}
else
{
vga_frame_buffer->frame1 = vga_frame_buffer->frame0;
}
}
vga_frame_buffer->width = vga->width;
vga_frame_buffer->height = vga->height;
vga_frame_buffer->color_depth = vga->color_depth;
vga_frame_buffer->frame_buffers = vga->frame_buffers;
vga_frame_buffer->bytes_per_frame = bytes_per_frame;
vga_frame_buffer->bytes_per_pixel = (vga->color_depth / 8);
vga_frame_buffer->vga_controller_base = vga->base_addr;
//Clear all frame buffers to black
vga_clear_screen( vga_frame_buffer, BLACK_8 );
vga_flip_frame_buffers( vga_frame_buffer );
vga_clear_screen( vga_frame_buffer, BLACK_8 );
IOWR_32DIRECT( vga->base_addr, 0, 0x0 ); /* Reset the VGA controller */
IOWR_32DIRECT( vga->base_addr, 4, ( int )vga_frame_buffer->frame0 ); /* Where our frame buffer starts */
IOWR_32DIRECT( vga->base_addr, 8, ( ( vga->width * vga->height ) * bytes_per_pixel ) ); /* amount of memory needed */
IOWR_32DIRECT( vga->base_addr, 0, 0x1 ); /* Set the go bit. */
return ( vga_frame_buffer );
}
int vga_flip_frame_buffers( display_frame_buffer_struct* vga_frame_buffer )
{
frame_array* temp_frame;
int ret_code;
if( vga_frame_buffer->frame_buffers == 2 )
{
temp_frame = vga_frame_buffer->frame0;
vga_frame_buffer->frame0 = vga_frame_buffer->frame1;
vga_frame_buffer->frame1 = temp_frame;
IOWR_32DIRECT( vga_frame_buffer->vga_controller_base, 4, ( int )vga_frame_buffer->frame0 );
ret_code = 0;
}
else
{
ret_code = 1;
}
return(ret_code);
}
int vga_stop ( vga_controller_dev* vga )
{
IOWR_32DIRECT( vga->base_addr, 0, 0x0 ); /* Reset the VGA controller */
return (0);
}
/******************************************************************
* Function: vga_clear_screen
*
* Purpose: Uses the fast memset routine to clear the entire frame
* buffer. User can specify black(0x00) or white(0xFF).
*
******************************************************************/
inline void vga_clear_screen (display_frame_buffer_struct* vga_frame_buffer, char color)
{
memset( (void*)(vga_frame_buffer->frame1), color, vga_frame_buffer->bytes_per_frame );
}
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