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📄 gtweeny.as

📁 Actionscript - Great effect libraries for Actionscript Flash/Air
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		public function set reversed(value:Boolean):void {			if (value == _reversed) { return; }			_reversed = value;			// we force an init so that it jumps to the proper position immediately without flicker.			if (!inited) { init(); }			setPosition(_position,true);		}				/**		* The length of the delay in frames or seconds (depending on the timingMode). The delay occurs before a tween reads initial values or starts playing.		**/		public function get delay():Number {			return _delay;		}		public function set delay(value:Number):void {			_delay = value;			if (_position == -_delay) {				_position = -_delay;			}		}			// public methods:				/**		* Shorthand method for making multiple setProperty calls quickly. This removes any existing target property values on the tween.		* <br/><br/>		* <b>Example:</b> set x and y end values:<br/>		* <code>myGTween.setProperties({x:200, y:400});</code>		*		* @param properties An object containing end property values.		**/		public function setProperties(properties:Object):void {			endValues = {};			for (var n:String in properties) {				setProperty(n, properties[n]);			}		}				/**		* Sets the numeric end value for a property on the target object that you would like to tween.		* For example, if you wanted to tween to a new x position, you could use: myGTween.setProperty("x",400). Non-numeric values are ignored.		*		* @param name The name of the property to tween.		* @param value The numeric end value (the value to tween to).		**/		public function setProperty(name:String, value:Number):void {			if (isNaN(value)) { return; }			endValues[name] = value;			invalidate();		}				/**		* Returns the destination value for the specified property if one exists.		*		* @param name The name of the property to return a destination value for.		**/		public function getProperty(name:String):Number {			return endValues[name];		}				/**		* Removes a end value from the tween. This prevents the GTween instance from tweening the property.		*		* @param name The name of the end property to delete.		**/		public function deleteProperty(name:String):Boolean {			return delete(endValues[name]);		}				/**		* Shortcut method for setting multiple properties on the tween instance quickly. This does not set destination values (ie. the value to tween to).		* This method also provides you with a quick method for adding listeners to specific events, using the special properties:		* initListener, completeListener, changeListener.		* <br/><br/>		* <b>Example:</b> This will set the duration, reflect, and nextTween properties of a tween, and add a listener for the complete event:<br/>		* <code>myTween.setTweenProperties({duration:4, reflect:true, nextTween:anotherTween, completeListener:completeHandlerFunction});</code>		**/		public function setTweenProperties(properties:Object):void {			if (!properties) { return; }						var positionValue:Number;			if ("position" in properties) { positionValue = properties.position; delete(properties.position); }			if ("initListener" in properties) { addEventListener(Event.INIT,properties.initListener,false,0,true); delete(properties.initListener); }			if ("completeListener" in properties) { addEventListener(Event.COMPLETE,properties.completeListener,false,0,true); delete(properties.completeListener); }			if ("changeListener" in properties) { addEventListener(Event.CHANGE,properties.changeListener,false,0,true); delete(properties.changeListener); }						for (var n:String in properties) {				this[n] = properties[n];			}						if (!isNaN(positionValue)) { position = positionValue; }		}				/**		* Toggles the reversed property and inverts the current tween position.		* This will cause a tween to reverse playing visually.		* There is currently an issue with this functionality for tweens with a repeat of -1		*		* @param suppressEvents Indicates whether to suppress any events or callbacks that are generated as a result of the position change.		**/		public function reverse(suppressEvents:Boolean=true):void {			var pos:Number = repeat == -1 ? duration-_position%duration : (repeat+1)*duration-_position;			if (reflect) {				_reversed = ((position/duration%2>=1) == (pos/duration%2>=1)) != _reversed;			} else {				_reversed = !_reversed;			}			setPosition(pos,suppressEvents);		}				/**		* Invalidate forces the tween to repopulate all of the initial properties from the target object, and start playing if autoplay is set to true.		* If the tween is currently playing, then it will also set the position to 0. For example, if you changed the x and y position of a the target		* object while the tween was playing, you could call invalidate on it to force it to resume the tween with the new property values.		**/		public function invalidate():void {			inited = false;			if (_position > 0) {				_position = 0;				updatePositionOffset();			}			if (autoPlay) { paused = false; }		}				/**		* Pauses the tween by stopping tick from being automatically called. This also releases the tween for garbage collection if		* it is not referenced externally.		**/		public function pause():void {			paused = true;		}				/**		* Plays a tween by incrementing the position property each frame. This also prevents the tween from being garbage collected while it is active.		* This is achieved by way of two methods:<br/>		* 1. If the target object is an IEventDispatcher, then the tween will subscribe to a dummy event using a hard reference. This allows		* the tween to be garbage collected if its target is also collected, and there are no other external references to it.<br/>		* 2. If the target object is not an IEventDispatcher, then the tween is placed in the activeTweens list, to prevent collection until it is paused or reaches the end of the transition).		* Note that pausing all tweens via the GTween.pauseAll static property will not free the tweens for collection.		**/		public function play():void {			paused = false;		}				/**		* Jumps the tween to its beginning. This is the same as setting <code>position=-delay</code>.		**/		public function beginning():void {			setPosition(-_delay);		}				/**		* Jumps the tween to its end. This is the same as setting <code>position=(repeat+1)*duration</code>.		**/		public function end():void {			setPosition( (repeat == -1) ? duration : (repeat+1)*duration );		}				/**		* Sets the position of the tween. Using the position property will always suppress events and callbacks, whereas the		* setPosition method allows you to manually set the position and specify whether to suppress events or not.		*		* @param value The position to jump to in seconds or frames (depending on the timingMode).		* @param suppressEvents Indicates whether to suppress events and callbacks generated from the change in position.		**/		public function setPosition(position:Number,suppressEvents:Boolean=true):void {			_previousPosition = _position;			_position = position;			if (!inTick && !paused) { updatePositionOffset(); }			var maxPos:Number = (repeat+1)*duration;			var tp:Number;			if (position < 0) {				tp = _reversed ? duration : 0;			} else if (repeat == -1 || position < maxPos) {				tp = position%duration;				if ((reflect && position/duration%2>=1) != _reversed) { tp = duration-tp; }			} else {				tp = ((reflect && repeat%2>=1) != _reversed) ? 0 : duration;			}			if (tp == _tweenPosition) { return; }			_previousTweenPosition = _tweenPosition;			_tweenPosition = tp;						if (!suppressEvents && hasEventListener(Event.CHANGE)) { dispatchEvent(new Event(Event.CHANGE)); }									if (!inited && _previousPosition <= 0 && _position >= 0) {				init();				if (!suppressEvents && hasEventListener(Event.INIT)) { dispatchEvent(new Event(Event.INIT)); }			}						updateProperties();						if (repeat != -1 && _previousPosition < maxPos && position >= maxPos) {				if (!suppressEvents && hasEventListener(Event.COMPLETE)) { dispatchEvent(new Event(Event.COMPLETE)); }				paused = true;				if (nextTween) { nextTween.paused = false; }			}		}			// private methods		// copies the initial target properties into the local startValues store.		/** @private **/		protected function init():void {			inited = true;			startValues = {};			for (var n:String in endValues) {				if (autoRotation && rotationProperties[n]) {					var r:Number = endValues[n] = endValues[n] %360;					var tr:Number = _target[n] %360;					startValues[n] = tr + ((Math.abs(tr-r) < 180) ? 0 : (tr>r) ? -360 : 360);				} else {					startValues[n] = _target[n];				}			}		}				// logic that runs each frame. Calculates eased position, updates properties, and reassigns the target if an assignmentTarget was set.		/** @private **/		protected function updateProperties():void {			var ratio:Number = ease(_tweenPosition/duration, 0, 1, 1);			for (var n:String in endValues) {				updateProperty(n,startValues[n],endValues[n],ratio);			}			if (autoVisible && "alpha" in endValues && "alpha" in _target && "visible" in _target) { _target.visible = _target.alpha > 0; }		}				// updates a single property. Mostly for overriding.		/** @private **/		protected function updateProperty(property:String, startValue:Number, endValue:Number, tweenRatio:Number):void {			var value:Number = startValue+(endValue-startValue)*tweenRatio;			if (snapping && snappingProperties[property]) { value = Math.round(value); }			if (property == "currentFrame") { _target.gotoAndStop(value<<0); }			else { _target[property] = value; }		}				// locks or unlocks the tween in memory.		/** @private **/		protected function setGCLock(value:Boolean):void {			if (value) {				if (_target is IEventDispatcher) { _target.addEventListener("GDS__NONEXISTENT_EVENT", nullListener,false,0,false); }				else { activeTweens[this] = true; }			} else {				if (_target is IEventDispatcher) { _target.removeEventListener("GDS__NONEXISTENT_EVENT", nullListener); }				delete(activeTweens[this]);			}		}				// updates the current positionOffset based on the current ticker position.		/** @private **/		protected function updatePositionOffset():void {			positionOffset = ticker.position-_position;		}				// empty listener used by setGCLock.		/** @private **/		protected function nullListener(evt:Event):void {};				// handles tick events while playing.		/** @private **/		protected function handleTick(evt:Event):void {			inTick = true;			if (pauseAll) { updatePositionOffset(); }			else { setPosition(ticker.position - positionOffset, false); }			inTick = false;		}					}	}import flash.events.EventDispatcher;import flash.events.Event;import flash.display.Shape;import flash.utils.getTimer;class HybridTicker extends EventDispatcher {		protected var shape:Shape;		public function HybridTicker():void {		shape = new Shape();		shape.addEventListener(Event.ENTER_FRAME,tick);	}		public function get position():Number {		return getTimer()/1000;	}		protected function tick(evt:Event):void {		dispatchEvent(new Event("tick"));	}}

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