📄 arctan.c
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double atan(double x)
{
double y, z;
short sign, flag;
#ifdef MINUSZERO
if( x == 0.0 )
return(x);
#endif
#ifdef INFINITIES
if(x == INFINITY)
return(PIO2);
if(x == -INFINITY)
return(-PIO2);
#endif
/* make argument positive and save the sign */
sign = 1;
if( x < 0.0 )
{
sign = -1;
x = -x;
}
/* range reduction */
flag = 0;
if( x > T3P8 )
{
y = PIO2;
flag = 1;
x = -( 1.0/x );
}
else if( x <= 0.66 )
{
y = 0.0;
}
else
{
y = PIO4;
flag = 2;
x = (x-1.0)/(x+1.0);
}
z = x * x;
z = z * polevl( z, P, 4 ) / p1evl( z, Q, 5 );
z = x * z + x;
if( flag == 2 )
z += 0.5 * MOREBITS;
else if( flag == 1 )
z += MOREBITS;
y = y + z;
if( sign < 0 )
y = -y;
return(y);
}
/* atan2 */
#ifdef ANSIC
double atan2( y, x )
#else
double atan2( x, y )
#endif
double x, y;
{
double z, w;
short code;
code = 0;
#ifdef NANS
if( isnan(x) )
return(x);
if( isnan(y) )
return(y);
#endif
#ifdef MINUSZERO
if( y == 0.0 )
{
if( signbit(y) )
{
if( x > 0.0 )
z = y;
else if( x < 0.0 )
z = -PI;
else
{
if( signbit(x) )
z = -PI;
else
z = y;
}
}
else /* y is +0 */
{
if( x == 0.0 )
{
if( signbit(x) )
z = PI;
else
z = 0.0;
}
else if( x > 0.0 )
z = 0.0;
else
z = PI;
}
return z;
}
if( x == 0.0 )
{
if( y > 0.0 )
z = PIO2;
else
z = -PIO2;
return z;
}
#endif /* MINUSZERO */
#ifdef INFINITIES
if( x == INFINITY )
{
if( y == INFINITY )
z = 0.25 * PI;
else if( y == -INFINITY )
z = -0.25 * PI;
else if( y < 0.0 )
z = NEGZERO;
else
z = 0.0;
return z;
}
if( x == -INFINITY )
{
if( y == INFINITY )
z = 0.75 * PI;
else if( y <= -INFINITY )
z = -0.75 * PI;
else if( y >= 0.0 )
z = PI;
else
z = -PI;
return z;
}
if( y == INFINITY )
return( PIO2 );
if( y == -INFINITY )
return( -PIO2 );
#endif
if( x < 0.0 )
code = 2;
if( y < 0.0 )
code |= 1;
#ifdef INFINITIES
if( x == 0.0 )
#else
if( fabs(x) <= (fabs(y) / MAXNUM) )
#endif
{
if( code & 1 )
{
#if ANSIC
return( -PIO2 );
#else
return( 3.0*PIO2 );
#endif
}
if( y == 0.0 )
return( 0.0 );
return( PIO2 );
}
if( y == 0.0 )
{
if( code & 2 )
return( PI );
return( 0.0 );
}
switch( code )
{
#if ANSIC
default:
case 0:
case 1: w = 0.0; break;
case 2: w = PI; break;
case 3: w = -PI; break;
#else
default:
case 0: w = 0.0; break;
case 1: w = 2.0 * PI; break;
case 2:
case 3: w = PI; break;
#endif
}
z = w + atan( y/x );
#ifdef MINUSZERO
if( z == 0.0 && y < 0 )
z = NEGZERO;
#endif
return( z );
}
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