📄 squad.c
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/* Bai tap 2_45 - Ve Mat cong bac bon */
#include <conio.h>
#include <graphics.h>
#include <math.h>
/* he so doi tu do sang radian */
#define RADS 0.017453293
#define RADIUS 100
#define xc (getmaxx()/2)
#define yc (getmaxy()/2)
#define UX 20
#define UY 20
#define UZ 20
#define OX (0.8*M_PI)
#define OY (0.2*M_PI)
#define X(x,y,z) (xc+(x)*UX*cos(OX)+(y)*UY*cos(OY))
#define Y(x,y,z) (yc+(x)*UX*sin(OX)+(y)*UY*sin(OY)-(z)*UZ)
#define A 15
#define B 20
#define C 10
#define N2 1
#define N1 0.2
typedef struct {
double x, y, z;
} Point3D;
Point3D ham(double u, double v)
{
Point3D p;
double cosu, cosv, sinu, sinv;
if (cos(v) == 0.0)
cosv = 0;
else if (cos(v) < 0.0)
cosv = -pow(fabs(cos(v)), 2/N1);
else
cosv = pow(cos(v), 2/N1);
if (cos(u) == 0.0)
cosu = 0;
else if (cos(u) < 0.0)
cosu = -pow(fabs(cos(u)), 2/N2);
else
cosu = pow(cos(u), 2/N2);
if (sin(u) == 0.0)
sinu = 0;
else if (cos(u) < 0.0)
sinu = -pow(fabs(sin(u)), 2/N2);
else
sinu = pow(sin(u), 2/N2);
if (sin(v) == 0.0)
sinv = 0;
else if (cos(u) < 0.0)
sinv = -pow(fabs(sin(v)), 2/N1);
else
sinv = pow(sin(v), 2/N1);
p.x = A*cosv*cosu;
p.y = B*cosv*sinu;
p.z = C*sinv;
return p;
}
void squad()
{
double i, j;
Point3D p;
for (i=-M_PI; i<=M_PI; i+=0.1)
{
p = ham(i, -M_PI/2);
moveto(X(p.x, p.z, p.y), Y(p.x, p.z, p.y));
for (j=-M_PI/2; j<=M_PI/2; j+=0.1)
{
p = ham(i, j);
lineto(X(p.x, p.z, p.y), Y(p.x, p.z, p.y));
}
}
}
void main()
{
int gr_drive = DETECT, gr_mode;
initgraph(&gr_drive, &gr_mode, "");
squad();
getch();
closegraph();
}
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