📄 pinball.c
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/* Bai tap 2_17 - Chuong trinh minh hoa chuyen dong cua mot trai pinball */
#include <conio.h>
#include <graphics.h>
#include <dos.h>
#include <stdlib.h>
#define RADIUS 4
#define BALLCOLOR 14
#define BACKCOLOR 0
#define DELAY 10
void run_pinball()
{
int dx, dy, x, y, dung = 0;
randomize();
do {
dx = random(3) - 1;
} while (dx == 0);
do {
dy = random(3) - 1;
} while (dy == 0);
x = random(getmaxx());
y = random(getmaxy());
rectangle(0, 0, getmaxx(), getmaxy());
do {
setcolor(BALLCOLOR);
setfillstyle(SOLID_FILL, BALLCOLOR);
fillellipse(x, y, RADIUS, RADIUS);
delay(DELAY);
setcolor(BACKCOLOR);
setfillstyle(SOLID_FILL, BACKCOLOR);
fillellipse(x, y, RADIUS, RADIUS);
x += dx;
y += dy;
if (x < RADIUS +1 || x > getmaxx() - RADIUS - 1)
{
dx = -dx;
x += 2 * dx;
dung = 1;
}
if (y < RADIUS + 1 || y > getmaxy() - RADIUS - 1)
{
dy = -dy;
y += 2 * dy;
dung = 1;
}
if (dung)
{
sound (1000);
delay(50);
nosound();
dung = 0;
}
} while (!kbhit());
}
void main()
{
int gr_drive = DETECT, gr_mode;
initgraph(&gr_drive, &gr_mode, "");
run_pinball();
getch();
closegraph();
}
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