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<DIV class="center"><H2>Voice Communicator components version 2.5.2007.04 Pro classes reference</H2></DIV>

<P>Last updated: April 2007

<DIV><P>List of most important units included in <A href="http://lakeofsoft.com/vc/">VC components</A> version 2.5 Pro:
<UL>
	<LI>General purpose units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaTypes.html#unit_unaTypes">unaTypes.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaUtils.html#unit_unaUtils">unaUtils.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaClasses.html#unit_unaClasses">unaClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaSockets.html#unit_unaSockets">unaSockets.pas</A></LI>
	</UL>
	<LI>MS Wave/ACM/VCL units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaMsAcmAPI.html#unit_unaMsAcmAPI">unaMsAcmAPI.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaMsAcmClasses.html#unit_unaMsAcmClasses">unaMsAcmClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unavcIDE.html#unit_unavcIDE">unavcIDE.pas</A><BR/></LI>
	</UL>
	<LI>DSP Library units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaDspDLib.html#unit_unaDspDLib">unaDspDLib.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaDspDLibPipes.html#unit_unaDspDLibPipes">unaDspDLibPipes.pas</A></LI>
	</UL>
	<LI>Additional units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaWinClasses.html#unit_unaWinClasses">unaWinClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaWave.html#unit_unaWave">unaWave.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaMsMixer.html#unit_unaMsMixer">unaMsMixer.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaEncoderAPI.html#unit_unaEncoderAPI">unaEncoderAPI.pas</A></LI>
	</UL>
</UL>
</DIV><DIV><P /><HR />
<P /><H3><A NAME="unit_unaSockets">Unit <SPAN class="unit">unaSockets</SPAN></A>.</H3><P />
  Contains Windows sockets version 1.1 implementation.
<P />Classes:
<UL>	<LI>class <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaTcpSocket"><SPAN class="class">unaTcpSocket</SPAN></A>(<A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaUdpSocket"><SPAN class="class">unaUdpSocket</SPAN></A>(<A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaMulticastSocket"><SPAN class="class">unaMulticastSocket</SPAN></A>(<A HREF="#class_unaUdpSocket"><SPAN class="class">unaUdpSocket</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaSocksConnection"><SPAN class="class">unaSocksConnection</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaSocketsConnections"><SPAN class="class">unaSocketsConnections</SPAN></A>(<SPAN class="class">unaIdList</SPAN>)</LI>
	<LI>class <A HREF="#class_unaSocksThread"><SPAN class="class">unaSocksThread</SPAN></A>(<SPAN class="class">unaThread</SPAN>)</LI>
	<LI>class <A HREF="#class_unaSocksThreads"><SPAN class="class">unaSocksThreads</SPAN></A>(<SPAN class="class">unaIdList</SPAN>)</LI>
	<LI>class <A HREF="#class_unaSocks"><SPAN class="class">unaSocks</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</LI>
</UL>
<P />Routines:
<UL>	<LI><A HREF="#routine_unaSocksOnEventEvent">unaSocksOnEventEvent()</A>;</LI>
	<LI><A HREF="#routine_lookupHost">lookupHost()</A>;</LI>
	<LI><A HREF="#routine_lookupHost">lookupHost()</A>;</LI>
	<LI><A HREF="#routine_lookupHost">lookupHost()</A>;</LI>
	<LI><A HREF="#routine_getHostInfo">getHostInfo()</A>;</LI>
	<LI><A HREF="#routine_listAddresses">listAddresses()</A>;</LI>
	<LI><A HREF="#routine_lookupPort">lookupPort()</A>;</LI>
	<LI><A HREF="#routine_lookupPort">lookupPort()</A>;</LI>
	<LI><A HREF="#routine_startup">startup()</A>;</LI>
	<LI><A HREF="#routine_shutdown">shutdown()</A>;</LI>
	<LI><A HREF="#routine_getWSAObject">getWSAObject()</A>;</LI>
	<LI><A HREF="#routine_ipH2str">ipH2str()</A>;</LI>
	<LI><A HREF="#routine_ipN2str">ipN2str()</A>;</LI>
	<LI><A HREF="#routine_str2ipH">str2ipH()</A>;</LI>
	<LI><A HREF="#routine_str2ipN">str2ipN()</A>;</LI>
	<LI><A HREF="#routine_">()</A>;</LI>
	<LI><A HREF="#routine_httpQuery">httpQuery()</A>;</LI>
	<LI><A HREF="#routine_ipQuery">ipQuery()</A>;</LI>
</UL>
<DIV><HR /><P />Unit classes<DIV><P /><H4>Class <A NAME="class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</H4><P />
    Windows sockets manager class.
  <P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">constructor <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.create(active: bool = true; version: unsigned);</SPAN><P />
      Creates and initializes internal structures. If active = true startups the Windows Sockets.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">destructor <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.Destroy(); override;</SPAN><P /></TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.startup(version: unsigned): int;</SPAN><P />
      Startups the Windows sockets.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.shutdown(): int;</SPAN><P />
      Cleanups the Windows sockets.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.getStatus(): int;</SPAN><P /></TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWSA"><SPAN class="class">unaWSA</SPAN></A>.isActive(): bool;</SPAN><P />
      Returns true if Windows sockets were started up successfully.
    </TD></TR></TABLE></DIV>
<DIV><P /><H4>Class <A NAME="class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>(<SPAN class="class">unaObject</SPAN>)</H4><P />
    Base class implementing Windows socket.
  <P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.closeSocket(): int; virtual;</SPAN><P />
      returns 0 if ok (or not connected/active), or specific WSA error
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.bind(addr: pSockAddrIn = nil): int; virtual;</SPAN><P /></TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.select(r, w, e: pbool): [unknown];</SPAN><P />
      select() returns 0 if timeout, 1 if ok, or some specific WSA error.
      Timeout specifies the amount of time in milliseconds.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.ioctl(command: unsigned; var param: int): int; virtual;</SPAN><P /></TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">constructor <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.create();</SPAN><P />
      Initializes the socket.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">destructor <A HREF="#class_unaSocket"><SPAN class="class">unaSocket</SPAN></A>.Destroy(); override;</SPAN><P />

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