📄 scenario_description
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This AODV sample scenario has 18 wireless lan based stations in thead hoc network configuration. Nodes move around in a rectangular area whose boundaries ([grid_XMIN - grid_XMAX] x [grid_YMIN - grid_YMAX]) are defined by the user at the node level. The mobility scheme is very limited and is activated by setting theMOBILITY attribute (node level) to "Enabled". The movement is asequence of discretized events and no acceleration is possible. At each interval I, a node chooses a direction based on a given distribution and move along a distance D. The values of I (mobil_POS_TIMER) and D(mobil_STEP_DIST) are defined by the user at the node level. Each timea node encounters a boundary, it reflects on it (billiard scheme). As far as packet generation is concerned, a node's source trafficactivity is determined by the INTERLOCUTOR attribute. If it is set to"None", the node remains silent (but still performs its routing func-tion) during the simulation time. If INTERLOCUTOR is set to "Multiple", node may sequentially `converse` with multiple nodes (each time a packet is received at the app_manager from the source, adestination is randomly computed and attributed to it before it is sentto the routing layer). Finally, it is possible to define a mono-interlocutor by indicating its address in the sub-network. All packets generated at the source are then destined for the specified node. To enable the Hello Mode, the user needs to set the HELLO_MODE attribute (node level) to the "Enabled" value. The use of hello message exchange to maintain local connectivity leads to longertime of execution. The GRAT_RATIO attribute (node level) indicates the ratio of gratui-tous requests for each node. If set to "O", no gratuitous mode is requested. As far as statistics are concerned, users are invited to implement their own. However, some data are written into a log file (output_file)at the end of each simulation run: intput (nb of pks), output (nb of pks). Finally, it is possible to trace the simulation execution by printingshort messages on the screen. For each node, messages can be printed in along the simulation time in order to track its evolution within the network. As a matter of fact, these messages provide information about its position, its current state on the process, and its response tothe current events. This feature is controlled by the DEBUG attribute (node level) whose value indicates the quantity of information to be displayed on the screen (DEBUG = "second_level" is recommended). If DEBUGis set to "None", no messages will be printed.
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