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📄 logging.c

📁 嵌入式系统设计与实例开发源码
💻 C
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/*kHTTPd -- the next generationlogging.c takes care of shutting down a connection.*//**************************************************************** *	This program is free software; you can redistribute it and/or modify *	it under the terms of the GNU General Public License as published by *	the Free Software Foundation; either version 2, or (at your option) *	any later version. * *	This program is distributed in the hope that it will be useful, *	but WITHOUT ANY WARRANTY; without even the implied warranty of *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *	GNU General Public License for more details. * *	You should have received a copy of the GNU General Public License *	along with this program; if not, write to the Free Software *	Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * ****************************************************************/#include <linux/kernel.h>#include <linux/skbuff.h>#include <linux/smp_lock.h>#include <net/tcp.h>#include <asm/uaccess.h>#include "structure.h"#include "prototypes.h"/*Purpose:Logging() terminates "finished" connections and will eventually log them to a userspace daemon.Return value:	The number of requests that changed status, thus the number of connections	that shut down.*/int Logging(const int CPUNR){	struct http_request *CurrentRequest,*Req;	int count = 0;		EnterFunction("Logging");		CurrentRequest = threadinfo[CPUNR].LoggingQueue;		/* For now, all requests are removed immediatly, but this changes	   when userspace-logging is added. */	   	while (CurrentRequest!=NULL)	{		Req = CurrentRequest->Next;		CleanUpRequest(CurrentRequest);				threadinfo[CPUNR].LoggingQueue = Req;					CurrentRequest = Req;			count++;			}		LeaveFunction("Logging");	return count;}void StopLogging(const int CPUNR){	struct http_request *CurrentRequest,*Next;		EnterFunction("StopLogging");	CurrentRequest = threadinfo[CPUNR].LoggingQueue;		while (CurrentRequest!=NULL)	{		Next=CurrentRequest->Next;		CleanUpRequest(CurrentRequest);		CurrentRequest=Next;			}		threadinfo[CPUNR].LoggingQueue = NULL;	LeaveFunction("StopLogging");}

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