📄 class_gameobject.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
public abstract class Class_GameObject extends Sprite
{
//余弦数组
protected static short[] cos={
10000,9986,9945,9877,9781,
9659 ,9511,9336,9135,8910,
8660 ,8387,8090,7771,7431,
7071 ,6691,6293,5878,5446,
5000 ,4540,4067,3584,3090,
2588 ,2079,1564,1045,523,0
};
//正弦数组
protected static short[] sin={
0 ,523 ,1045,1564,2079,
2588 ,3090,3584,4067,4540,
5000 ,5446,5878,6293,6691,
7071 ,7431,7771,8090,8387,
8660 ,8910,9135,9336,9511,
9659 ,9781,9877,9945,9986,10000
};
public Class_GameObject(Image img,byte width,byte height)
{
super(img, width, height);
defineReferencePixel(getWidth()/2,getHeight()/2);
setVisible(false);
}
//添加对象的方法
public void add(LayerManager lm)
{
if(!isVisible())
{
setVisible(true);
lm.insert(this,1);
}
}
//删除对象的方法
public void delete(LayerManager lm)
{
if(isVisible())
{
setVisible(false);
lm.remove(this);
System.gc();
}
}
//控制只有在摄象机可视范围内的对象才添加到图层管理器中
public void setView(LayerManager lm)
{
if(Class_Camera.isShow(this))
{
add(lm);
}else
{
delete(lm);
}
}
}
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