arithmetic_ansi.h

来自「This library is a C port of the implemen」· C头文件 代码 · 共 134 行

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/* *      ANSI C implementation of vector operations. * * Copyright (c) 2007,2008,2009 Naoaki Okazaki * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. *//* $Id: arithmetic_ansi.h 50 2009-02-16 15:14:23Z naoaki $ */#include <stdlib.h>#include <memory.h>#if     LBFGS_FLOAT == 32 && LBFGS_IEEE_FLOAT#define fsigndiff(x, y) (((*(uint32_t*)(x)) ^ (*(uint32_t*)(y))) & 0x80000000U)#else#define fsigndiff(x, y) (*(x) * (*(y) / fabs(*(y))) < 0.)#endif/*LBFGS_IEEE_FLOAT*/inline static void* vecalloc(size_t size){    void *memblock = malloc(size);    if (memblock) {        memset(memblock, 0, size);    }    return memblock;}inline static void vecfree(void *memblock){    free(memblock);}inline static void vecset(lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n){    int i;        for (i = 0;i < n;++i) {        x[i] = c;    }}inline static void veccpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n){    int i;    for (i = 0;i < n;++i) {        y[i] = x[i];    }}inline static void vecncpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n){    int i;    for (i = 0;i < n;++i) {        y[i] = -x[i];    }}inline static void vecadd(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n){    int i;    for (i = 0;i < n;++i) {        y[i] += c * x[i];    }}inline static void vecdiff(lbfgsfloatval_t *z, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n){    int i;    for (i = 0;i < n;++i) {        z[i] = x[i] - y[i];    }}inline static void vecscale(lbfgsfloatval_t *y, const lbfgsfloatval_t c, const int n){    int i;    for (i = 0;i < n;++i) {        y[i] *= c;    }}inline static void vecmul(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n){    int i;    for (i = 0;i < n;++i) {        y[i] *= x[i];    }}inline static void vecdot(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n){    int i;    *s = 0.;    for (i = 0;i < n;++i) {        *s += x[i] * y[i];    }}inline static void vec2norm(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n){    vecdot(s, x, x, n);    *s = (lbfgsfloatval_t)sqrt(*s);}inline static void vec2norminv(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n){    vec2norm(s, x, n);    *s = (lbfgsfloatval_t)(1.0 / *s);}

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