📄 dai3.h
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#if !defined(AFX_DAI3_H__3BAA5A78_6D84_4A45_8E98_218D3CE7229B__INCLUDED_)
#define AFX_DAI3_H__3BAA5A78_6D84_4A45_8E98_218D3CE7229B__INCLUDED_
#include "ADODatabase.h" // Added by ClassView
#include "ADORecordset.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// dai3.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Cdai3 dialog
#include "Resource.h"
class Cdai2;
#include "dai4.h"
class Cdai3 : public CDialog
{
// Construction
public:
Cdai3(CWnd* pParent = NULL); // standard constructor
Cdai2 *m_preDlg;
void Quit();
Cdai4 m_nextDlg;
double strtodouble(CString pp1);
CADORecordset m_ADORecordset;
CADODatabase m_ADODatabase;
// Dialog Data
//{{AFX_DATA(Cdai3)
enum { IDD = IDD_DIALOG11 };
CListCtrl m_listctrl;
CComboBox m_daijizhunzhijing;
CComboBox m_xdaizhijing;
double m_jisuangonglu;
double m_xzhuansu;
double m_minzhongxin;
double m_zhongxin;
double m_maxzhongxin;
double m_daijizhun;
CString m_vdaixing;
double m_chuandongbi;
double m_dzhijing;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Cdai3)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(Cdai3)
afx_msg void OnPreBtn();
afx_msg void OnHelpBtn();
virtual void OnCancel();
afx_msg void OnOnNextbtn();
virtual BOOL OnInitDialog();
afx_msg void Onxuanxing();
afx_msg void OnClickList2(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void Onqueding();
afx_msg void Onjisuandaichangdu();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DAI3_H__3BAA5A78_6D84_4A45_8E98_218D3CE7229B__INCLUDED_)
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