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📄 basewin.py

📁 minimal python variant for small footprint apps like embedded apps
💻 PY
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# basewin.pyimport stdwinimport mainloopfrom stdwinevents import *class BaseWindow:		def __init__(self, title):		self.win = stdwin.open(title)		self.win.dispatch = self.dispatch		mainloop.register(self.win)	#	def reopen(self):#		title = self.win.gettitle()#		winpos = self.win.getwinpos()#		winsize = self.win.getwinsize()#		origin = self.win.getorigin()#		docsize = self.win.getdocsize()#		mainloop.unregister(self.win)#		del self.win.dispatch#		self.win.close()#		stdwin.setdefwinpos(winpos)#		stdwin.setdefwinsize(winsize)#		self.win = stdwin.open(title)#		stdwin.setdefwinpos(0, 0)#		stdwin.setdefwinsize(0, 0)#		self.win.setdocsize(docsize)#		self.win.setorigin(origin)#		self.win.dispatch = self.dispatch#		mainloop.register(self.win)		def popup(self):		if self.win is not stdwin.getactive():			self.win.setactive()		def close(self):		mainloop.unregister(self.win)		del self.win.dispatch		self.win.close()		def dispatch(self, event):		type, win, detail = event		if type == WE_CHAR:			self.char(detail)		elif type == WE_COMMAND:			self.command(detail)		elif type == WE_MOUSE_DOWN:			self.mouse_down(detail)		elif type == WE_MOUSE_MOVE:			self.mouse_move(detail)		elif type == WE_MOUSE_UP:			self.mouse_up(detail)		elif type == WE_DRAW:			self.draw(detail)		elif type == WE_CLOSE:			self.close()		def no_op(self, detail):		pass	char = command = mouse_down = mouse_move = mouse_up = draw = no_op		def refreshall(self):		self.win.change((-10, 0), (10000, 30000))

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