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📄 split.py

📁 minimal python variant for small footprint apps like embedded apps
💻 PY
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# Generic Split implementation.# Use as a base class for other splits.# Derived classes should at least implement the methods that call# unimpl() below: getminsize(), getbounds() and setbounds().Error = 'Split.Error'	# Exceptionimport rectfrom stdwinevents import *class Split:	#	# Calls from creator	# NB derived classes may add parameters to create()	#	def create(self, parent):		parent.addchild(self)		self.parent = parent		self.children = []		self.mouse_interest = []		self.keybd_interest = []		self.timer_interest = []		self.altdraw_interest = []		self.mouse_focus = None		self.keybd_focus = None		return self	#	# Downcalls from parent to child	#	def destroy(self):		self.parent = None		for child in self.children:			child.destroy()		del self.children[:]		del self.mouse_interest[:]		del self.keybd_interest[:]		del self.timer_interest[:]		del self.altdraw_interest[:]		self.mouse_focus = None		self.keybd_focus = None	#	def getminsize(self, m, (width, height)):		return unimpl()			# Should ask children	def getbounds(self):		return unimpl()	def setbounds(self, bounds):		unimpl()			# Should tell children	#	def realize(self):		for child in self.children:			child.realize()	#	def draw(self, d, detail):		# (Could avoid calls to children outside the area)		for child in self.children:			child.draw(d, detail)	#	def altdraw(self, detail):		for child in self.altdraw_interest:			child.altdraw(detail)	#	# Keyboard focus handling (used internally)	# XXX This is not enough if two levels of splits	# XXX surround text fields!	#	def set_keybd_focus(self, child):		if self.keybd_focus <> child:			if self.keybd_focus:				self.keybd_focus.deactivate()				self.keybd_focus = None			if child:				child.activate()				self.keybd_focus = child	def next_keybd_focus(self):		if not self.keybd_interest:			self.set_keybd_focus(None)			return		if self.keybd_focus in self.keybd_interest:			i = self.keybd_interest.index(self.keybd_focus)			i = (i+1) % len(self.keybd_interest)		else:			i = 0		self.set_keybd_focus(self.keybd_interest[i])	#	# Downcalls only made after certain upcalls	#	def mouse_down(self, detail):		if self.mouse_focus:			self.mouse_focus.mouse_down(detail)			return		p = detail[0]		for child in self.mouse_interest:			if rect.pointinrect(p, child.getbounds()):				self.mouse_focus = child				if child in self.keybd_interest:					self.set_keybd_focus(child)				child.mouse_down(detail)	def mouse_move(self, detail):		if self.mouse_focus:			self.mouse_focus.mouse_move(detail)	def mouse_up(self, detail):		if self.mouse_focus:			self.mouse_focus.mouse_up(detail)			self.mouse_focus = None	#	def activate(self):		if self.keybd_focus:			self.keybd_focus.activate()		else:			self.next_keybd_focus()	def deactivate(self):		if self.keybd_focus:			self.keybd_focus.deactivate()	#	def keybd(self, type, detail):		if not self.keybd_focus:			self.set_keybd_focus(self.keybd_interest[0])		if type == WE_COMMAND and detail == WC_TAB and \					len(self.keybd_interest) > 1:			self.next_keybd_focus()			return		self.keybd_focus.keybd(type, detail)	#	def timer(self):		for child in self.timer_interest:			child.timer()	#	# Upcalls from child to parent	#	def addchild(self, child):		if child in self.children:			raise Error, 'addchild: child already inlist'		self.children.append(child)	def delchild(self, child):		if child not in self.children:			raise Error, 'delchild: child not in list'		self.children.remove(child)		if child in self.mouse_interest:			self.mouse_interest.remove(child)		if child in self.keybd_interest:			self.keybd_interest.remove(child)		if child in self.timer_interest:			self.timer_interest.remove(child)		if child in self.altdraw_interest:			self.altdraw_interest.remove(child)		if child == self.mouse_focus:			self.mouse_focus = None		if child == self.keybd_focus:			self.keybd_focus = None	#	def need_mouse(self, child):		if child not in self.mouse_interest:			self.mouse_interest.append(child)			self.parent.need_mouse(self)	def no_mouse(self, child):		if child == self.mouse_focus:			self.mouse_focus = None		if child in self.mouse_interest:			self.mouse_interest.remove(child)			if not self.mouse_interest:				self.parent.no_mouse(self)	#	def need_keybd(self, child):		if child not in self.keybd_interest:			self.keybd_interest.append(child)			self.parent.need_keybd(self)		if not self.keybd_focus:			self.set_keybd_focus(child)	def no_keybd(self, child):		if child == self.keybd_focus:			self.keybd_focus = None # Don't call child.deactivate()		if child in self.keybd_interest:			self.keybd_interest.remove(child)			if not self.keybd_interest:				self.parent.no_keybd(self)	#	def need_timer(self, child):		if child not in self.timer_interest:			self.timer_interest.append(child)			self.parent.need_timer(self)	def no_timer(self, child):		if child in self.timer_interest:			self.timer_interest.remove(child)			if not self.timer_interest:				self.parent.no_timer(self)	#	def need_altdraw(self, child):		if child not in self.altdraw_interest:			self.altdraw_interest.append(child)			self.parent.need_altdraw(self)	def no_altdraw(self, child):		if child in self.altdraw_interest:			self.altdraw_interest.remove(child)			if not self.altdraw_interest:				self.parent.no_altdraw(self)	#	# The rest are transparent:	#	def begindrawing(self):		return self.parent.begindrawing()	def beginmeasuring(self):		return self.parent.beginmeasuring()	def getwindow(self):		return self.parent.getwindow()	#	def change(self, area):		self.parent.change(area)	def scroll(self, area, vector):		self.parent.scroll(area, vector)	def settimer(self, itimer):		self.parent.settimer(itimer)

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