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📄 glstdwmenu.py

📁 reduced python source for embedded apps
💻 PY
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# Define menu operations for GL stdwinimport glfrom glstdwin import key2codeclass MenuObject:	#	def _init(self, win, title):		self._win = win		self._title = title		self._items = []		return self	#	def close(self):		self._win.remove(self)		del self._win	#	def additem(self, *args):		if len(args) == 2:			text, shortcut = args		elif len(args) == 1:			text, shortcut = args[0], None		else:			raise TypeError, 'arg count'		self._items.append([text, shortcut, 1, 0])	#	def setitem(self, i, text):		self._items[i][0] = text	#	def enable(self, i, flag):		self._items[i][2] = flag	#	def check(self, i, flag):		self._items[i][3] = flag	#	def _makepup(self, firstitem):		pup = gl.newpup()		if self._title:			gl.addtopup(pup, self._title + '%t', 0)		for item in self._items:			text = item[0]			if not item[2]: # Disabled				text = ' ( ' + text + ' )%x-1'			else:				if item[3]: # Check mark					text = '-> ' + text				else:					text = '    ' + text				if key2code.has_key(item[1]):					text = text + '  [Alt-' + item[1] + ']'				text = text + '%x' + `firstitem`			gl.addtopup(pup, text, 0)			firstitem = firstitem + 1		return pup	#	def _checkshortcut(self, char):		for i in range(len(self._items)):			item = self._items[i]			if item[2] and item[1] == char:				return i		return -1	#

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