📄 sortvisu.py
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other.item.config(fill=otherfill) return outcome def position(self): x1 = (self.index+1)*XGRID - WIDTH/2 x2 = x1+WIDTH y2 = (self.array.maxvalue+1)*YGRID y1 = y2 - (self.value)*YGRID return x1, y1, x2, y2 def nearestindex(self, x): return int(round(float(x)/XGRID)) - 1# Subroutines that don't need an objectdef steps(here, there): nsteps = abs(here - there) if nsteps <= 3: nsteps = nsteps * 3 elif nsteps <= 5: nsteps = nsteps * 2 elif nsteps > 10: nsteps = 10 return nstepsdef interpolate(oldpts, newpts, n): if len(oldpts) != len(newpts): raise ValueError, "can't interpolate arrays of different length" pts = [0]*len(oldpts) res = [tuple(oldpts)] for i in range(1, n): for k in range(len(pts)): pts[k] = oldpts[k] + (newpts[k] - oldpts[k])*i/n res.append(tuple(pts)) res.append(tuple(newpts)) return res# Various (un)sorting algorithmsdef uniform(array): size = array.getsize() array.setdata([(size+1)/2] * size) array.reset("Uniform data, size %d" % size)def distinct(array): size = array.getsize() array.setdata(range(1, size+1)) array.reset("Distinct data, size %d" % size)def randomize(array): array.reset("Randomizing") n = array.getsize() for i in range(n): j = random.randint(0, n-1) array.swap(i, j) array.message("Randomized")def insertionsort(array): size = array.getsize() array.reset("Insertion sort") for i in range(1, size): j = i-1 while j >= 0: if array.compare(j, j+1) <= 0: break array.swap(j, j+1) j = j-1 array.message("Sorted")def selectionsort(array): size = array.getsize() array.reset("Selection sort") try: for i in range(size): array.show_partition(i, size) for j in range(i+1, size): if array.compare(i, j) > 0: array.swap(i, j) array.message("Sorted") finally: array.hide_partition()def bubblesort(array): size = array.getsize() array.reset("Bubble sort") for i in range(size): for j in range(1, size): if array.compare(j-1, j) > 0: array.swap(j-1, j) array.message("Sorted")def quicksort(array): size = array.getsize() array.reset("Quicksort") try: stack = [(0, size)] while stack: first, last = stack[-1] del stack[-1] array.show_partition(first, last) if last-first < 5: array.message("Insertion sort") for i in range(first+1, last): j = i-1 while j >= first: if array.compare(j, j+1) <= 0: break array.swap(j, j+1) j = j-1 continue array.message("Choosing pivot") j, i, k = first, (first+last)/2, last-1 if array.compare(k, i) < 0: array.swap(k, i) if array.compare(k, j) < 0: array.swap(k, j) if array.compare(j, i) < 0: array.swap(j, i) pivot = j array.show_pivot(pivot) array.message("Pivot at left of partition") array.wait(1000) left = first right = last while 1: array.message("Sweep right pointer") right = right-1 array.show_right(right) while right > first and array.compare(right, pivot) >= 0: right = right-1 array.show_right(right) array.message("Sweep left pointer") left = left+1 array.show_left(left) while left < last and array.compare(left, pivot) <= 0: left = left+1 array.show_left(left) if left > right: array.message("End of partition") break array.message("Swap items") array.swap(left, right) array.message("Swap pivot back") array.swap(pivot, right) n1 = right-first n2 = last-left if n1 > 1: stack.append((first, right)) if n2 > 1: stack.append((left, last)) array.message("Sorted") finally: array.hide_partition()def demosort(array): while 1: for alg in [quicksort, insertionsort, selectionsort, bubblesort]: randomize(array) alg(array)# Sort demo class -- usable as a Grail appletclass SortDemo: def __init__(self, master, size=15): self.master = master self.size = size self.busy = 0 self.array = Array(self.master) self.botframe = Frame(master) self.botframe.pack(side=BOTTOM) self.botleftframe = Frame(self.botframe) self.botleftframe.pack(side=LEFT, fill=Y) self.botrightframe = Frame(self.botframe) self.botrightframe.pack(side=RIGHT, fill=Y) self.b_qsort = Button(self.botleftframe, text="Quicksort", command=self.c_qsort) self.b_qsort.pack(fill=X) self.b_isort = Button(self.botleftframe, text="Insertion sort", command=self.c_isort) self.b_isort.pack(fill=X) self.b_ssort = Button(self.botleftframe, text="Selection sort", command=self.c_ssort) self.b_ssort.pack(fill=X) self.b_bsort = Button(self.botleftframe, text="Bubble sort", command=self.c_bsort) self.b_bsort.pack(fill=X) # Terrible hack to overcome limitation of OptionMenu... class MyIntVar(IntVar): def __init__(self, master, demo): self.demo = demo IntVar.__init__(self, master) def set(self, value): IntVar.set(self, value) if str(value) != '0': self.demo.resize(value) self.v_size = MyIntVar(self.master, self) self.v_size.set(size) sizes = [1, 2, 3, 4] + range(5, 55, 5) if self.size not in sizes: sizes.append(self.size) sizes.sort() self.m_size = apply(OptionMenu, (self.botleftframe, self.v_size) + tuple(sizes)) self.m_size.pack(fill=X) self.v_speed = StringVar(self.master) self.v_speed.set("normal") self.m_speed = OptionMenu(self.botleftframe, self.v_speed, "single-step", "normal", "fast", "fastest") self.m_speed.pack(fill=X) self.b_step = Button(self.botleftframe, text="Step", command=self.c_step) self.b_step.pack(fill=X) self.b_randomize = Button(self.botrightframe, text="Randomize", command=self.c_randomize) self.b_randomize.pack(fill=X) self.b_uniform = Button(self.botrightframe, text="Uniform", command=self.c_uniform) self.b_uniform.pack(fill=X) self.b_distinct = Button(self.botrightframe, text="Distinct", command=self.c_distinct) self.b_distinct.pack(fill=X) self.b_demo = Button(self.botrightframe, text="Demo", command=self.c_demo) self.b_demo.pack(fill=X) self.b_cancel = Button(self.botrightframe, text="Cancel", command=self.c_cancel) self.b_cancel.pack(fill=X) self.b_cancel.config(state=DISABLED) self.b_quit = Button(self.botrightframe, text="Quit", command=self.c_quit) self.b_quit.pack(fill=X) def resize(self, newsize): if self.busy: self.master.bell() return self.size = newsize self.array.setdata(range(1, self.size+1)) def c_qsort(self): self.run(quicksort) def c_isort(self): self.run(insertionsort) def c_ssort(self): self.run(selectionsort) def c_bsort(self): self.run(bubblesort) def c_demo(self): self.run(demosort) def c_randomize(self): self.run(randomize) def c_uniform(self): self.run(uniform) def c_distinct(self): self.run(distinct) def run(self, func): if self.busy: self.master.bell() return self.busy = 1 self.array.setspeed(self.v_speed.get()) self.b_cancel.config(state=NORMAL) try: func(self.array) except Array.Cancelled: pass self.b_cancel.config(state=DISABLED) self.busy = 0 def c_cancel(self): if not self.busy: self.master.bell() return self.array.cancel() def c_step(self): if not self.busy: self.master.bell() return self.v_speed.set("single-step") self.array.setspeed("single-step") self.array.step() def c_quit(self): if self.busy: self.array.cancel() self.master.after_idle(self.master.quit)# Main program -- for stand-alone operation outside Graildef main(): root = Tk() demo = SortDemo(root) root.protocol('WM_DELETE_WINDOW', demo.c_quit) root.mainloop()if __name__ == '__main__': main()
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