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📄 pong-demo-1.py

📁 reduced python source for embedded apps
💻 PY
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from Tkinter import *import stringclass Pong(Frame):    def createWidgets(self):	self.QUIT = Button(self, text='QUIT', foreground='red', 			   command=self.quit)	self.QUIT.pack(side=LEFT, fill=BOTH)	## The playing field	self.draw = Canvas(self, width="5i", height="5i")	## The speed control for the ball	self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", 			   from_=-100, to=100)	self.speed.pack(side=BOTTOM, fill=X)	# The ball	self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",					  fill="red")	self.x = 0.05	self.y = 0.05	self.velocity_x = 0.3	self.velocity_y = 0.5	self.draw.pack(side=LEFT)    def moveBall(self, *args):	if (self.x > 5.0) or (self.x < 0.0): 	    self.velocity_x = -1.0 * self.velocity_x	if (self.y > 5.0) or (self.y < 0.0): 	    self.velocity_y = -1.0 * self.velocity_y	deltax = (self.velocity_x * self.speed.get() / 100.0)	deltay = (self.velocity_y * self.speed.get() / 100.0)	self.x = self.x + deltax	self.y = self.y + deltay	self.draw.move(self.ball,  `deltax` + "i", `deltay` + "i")	self.after(10, self.moveBall)    def __init__(self, master=None):	Frame.__init__(self, master)	Pack.config(self)	self.createWidgets()	self.after(10, self.moveBall)game = Pong()game.mainloop()

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