📄 ardriver.h
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// -*- c++ -*-// Copyright 2008 Isis Innovation Limited// ARDriver.h// This file declares the ARDriver class//// ARDriver provides basic graphics services for drawing augmented// graphics. It manages the OpenGL setup and the camera's radial// distortion so that real and distorted virtual graphics can be// properly blended.//#ifndef __AR_Driver_H#define __AR_Driver_H#include <TooN/se3.h>#include "ATANCamera.h"#include "GLWindow2.h"#include "OpenGL.h"#include <cvd/image.h>#include <cvd/rgb.h>#include <cvd/byte.h>#include "EyeGame.h"using namespace std;using namespace CVD;class ARDriver{ public: ARDriver(const ATANCamera &cam, ImageRef irFrameSize, GLWindow2 &glw); void Render(Image<Rgb<byte> > &imFrame, SE3 se3CamFromWorld); void Reset(); void Init(); protected: ATANCamera mCamera; GLWindow2 &mGLWindow; void DrawFadingGrid(); void MakeFrameBuffer(); void DrawFBBackGround(); void DrawDistortedFB(); void SetFrustum(); // Texture stuff: GLuint mnFrameBuffer; GLuint mnFrameBufferTex; GLuint mnFrameTex; int mnCounter; ImageRef mirFBSize; ImageRef mirFrameSize; SE3 mse3; bool mbInitialised; // Eyeballs: EyeGame mGame;};#endif
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