⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 patchfinder.h

📁 this is software for visual SLAM
💻 H
字号:
// -*- c++ -*-// Copyright 2008 Isis Innovation Limited// // This header declares the PatchFinder class.// This is quite a low-level class.// // The purpose of the PatchFinder is to find a map point in a new view. // This proceeds in multiple stages:// 1. A warping matrix appropriate for the current view is calculated,// 2. A `coarse' matching template of the map point is generated by warping;// 3. The new view is searched for this template at corner locations;// 4. An inverse-composition (`fine') matching template is generated;// 5. A sub-pixel accurate position is calculated using inverse composition.//// To clarify points 1 and 2 above: Each map point does _not_ store a `patch' // in the style of many other SLAM implementations! Each map point came from // a key-frame, and that key-frame is stored in the map. Each map point only// stores the information on where it came from in what key-frame. Patches // are then generated from the pixels of the source key-frame. According to the// relative camera poses now and of the source key-frame, a warp has to be // applied to generate an NxN pixel square template appropriate for the current // view. Thus, the matching template is always NxN, but the region of source // pixels used can change size and shape! This is all described in the // Klein & Murray ISMAR 2007.//// Most of the above stages are optional, and there are different versions// of stages 1/2, including some for operating when there is not yet a 3D map // point. The class provides no safety checks to ensure that the operations// are carried out in the right order - it's the caller's responsibility.//// The patch finder uses zero-mean SSD as its difference metric.//// Although PatchFinder can use arbitrary-sized search templates (it's determined// at construction), the use of 8x8 pixel templates (the default) is highly // recommended, as the coarse search for this size is SSE-optimised.#ifndef __PATCHFINDER_H#define __PATCHFINDER_H#include <TooN/numerics.h>#include <TooN/se3.h>#include <cvd/image.h>#include <cvd/byte.h>#include "MapPoint.h"#include "LevelHelpers.h"class PatchFinder{public:  // Constructor defines size of search patch.  PatchFinder(int nPatchSize = 8);    // Step 1 Function.  // This calculates the warping matrix appropriate for observing point p  // from the current view (described as an SE3.) This also needs the camera  // projection derivates at level zero for the point's projection in the new view.  // It also calculates which pyramid level we should search in, and this is  // returned as an int. Negative level returned denotes an inappropriate   // transformation.  int CalcSearchLevelAndWarpMatrix(MapPoint &p, SE3 se3CFromW, Matrix<2> &m2CamDerivs);  inline int GetLevel() { return mnSearchLevel; }  inline int GetLevelScale() { return LevelScale(mnSearchLevel); }    // Step 2 Functions  // Generates the NxN search template either from the pre-calculated warping matrix,  // or an identity transformation.  void MakeTemplateCoarseCont(MapPoint &p); // If the warping matrix has already been pre-calced, use this.  void MakeTemplateCoarse(MapPoint &p, SE3 se3CFromW, Matrix<2> &m2CamDerivs); // This also calculates the warp.  void MakeTemplateCoarseNoWarp(MapPoint &p);  // Identity warp: just copies pixels from the source KF.  void MakeTemplateCoarseNoWarp(KeyFrame &k, int nLevel, CVD::ImageRef irLevelPos); // Identity warp if no MapPoint struct exists yet.  // If the template making failed (i.e. it needed pixels outside the source image),  // this bool will return false.  inline bool TemplateBad()      { return mbTemplateBad;}     // Step 3 Functions  // This is the raison d'etre of the class: finds the patch in the current input view,  // centered around ir, Searching around FAST corner locations only within a radius nRange only.  // Inputs are given in level-zero coordinates! Returns true if the patch was found.  bool FindPatchCoarse(CVD::ImageRef ir, KeyFrame &kf, unsigned int nRange);    int ZMSSDAtPoint(CVD::BasicImage<CVD::byte> &im, const CVD::ImageRef &ir); // This evaluates the score at one location  // Results from step 3:  // All positions are in the scale of level 0.  inline CVD::ImageRef GetCoarsePos() { return CVD::ImageRef((int) mv2CoarsePos[0], (int) mv2CoarsePos[1]);}   inline Vector<2> GetCoarsePosAsVector() { return mv2CoarsePos; }    // Step 4  void MakeSubPixTemplate();  // Generate the inverse composition template and jacobians    // Step 5 Functions  bool IterateSubPixToConvergence(KeyFrame &kf, int nMaxIts);  // Run inverse composition till convergence  double IterateSubPix(KeyFrame &kf);     // Single iteration of IC. Returns sum-squared pixel update dist, or negative if out of imag  inline Vector<2> GetSubPixPos()  { return mv2SubPixPos;   }  // Get result  void SetSubPixPos(Vector<2> v2)  { mv2SubPixPos = v2;     }  // Set starting point    // Get the uncertainty estimate of a found patch;  // This for just returns an appropriately-scaled identity!  inline Matrix<2> GetCov()  {    Matrix<2> m2;    Identity(m2, LevelScale(mnSearchLevel));    return m2;  };    int mnMaxSSD; // This is the max ZMSSD for a valid match. It's set in the constructor.protected:   int mnPatchSize; // Size of one side of the matching template.    // Some values stored for the coarse template:  int mnTemplateSum;    // Cached pixel-sum of the coarse template  int mnTemplateSumSq;  // Cached pixel-squared sum of the coarse template  inline void MakeTemplateSums(); // Calculate above values    CVD::Image<CVD::byte> mimTemplate;   // The matching template  CVD::Image<std::pair<float,float> > mimJacs;  // Inverse composition jacobians; stored as floats to save a bit of space.    Matrix<2> mm2WarpInverse;   // Warping matrix  int mnSearchLevel;          // Search level in input pyramid  Matrix<3> mm3HInv;          // Inverse composition JtJ^-1  Vector<2> mv2SubPixPos;     // In the scale of level 0  double mdMeanDiff;          // Updated during inverse composition    CVD::ImageRef mirPredictedPos;  // Search center location of FindPatchCoarse in L0  Vector<2> mv2CoarsePos;     // In the scale of level 0; hence the use of vector rather than ImageRef  CVD::ImageRef mirCenter;    // Quantized location of the center pixel of the NxN pixel template  bool mbFound;               // Was the patch found?  bool mbTemplateBad;         // Error during template generation?  // Some cached values to avoid duplicating work if the camera is stopped:  MapPoint *mpLastTemplateMapPoint;  // Which was the last map point this PatchFinder used?  Matrix<2> mm2LastWarpMatrix;       // What was the last warp matrix this PatchFinder used?};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -