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📄 mappoint.cc

📁 this is software for visual SLAM
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// Copyright 2008 Isis Innovation Limited#include "MapPoint.h"#include "KeyFrame.h"void MapPoint::RefreshPixelVectors(){  KeyFrame &k = *pPatchSourceKF;    // Find patch pos in KF camera coords  // Actually this might not exactly correspond to the patch pos!  // Treat it as a general point on the plane.  Vector<3> v3PlanePoint_C = k.se3CfromW * v3WorldPos;    // Find the height of this above the plane.  // Assumes the normal is  pointing toward the camera.  double dCamHeight = fabs(v3PlanePoint_C * v3Normal_NC);  double dPixelRate = fabs(v3Center_NC * v3Normal_NC);  double dOneRightRate = fabs(v3OneRightFromCenter_NC * v3Normal_NC);  double dOneDownRate = fabs(v3OneDownFromCenter_NC * v3Normal_NC);    // Find projections onto plane  Vector<3> v3CenterOnPlane_C = v3Center_NC * dCamHeight / dPixelRate;  Vector<3> v3OneRightOnPlane_C = v3OneRightFromCenter_NC * dCamHeight / dOneRightRate;  Vector<3> v3OneDownOnPlane_C = v3OneDownFromCenter_NC * dCamHeight / dOneDownRate;    // Find differences of these projections in the world frame  v3PixelRight_W = k.se3CfromW.get_rotation().inverse() * (v3OneRightOnPlane_C - v3CenterOnPlane_C);  v3PixelDown_W = k.se3CfromW.get_rotation().inverse() * (v3OneDownOnPlane_C - v3CenterOnPlane_C);}  

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