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📄 map.h

📁 this is software for visual SLAM
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// -*- c++ -*-// Copyright 2008 Isis Innovation Limited//// This header declares the Map class.// This is pretty light-weight: All it contains is// a vector of MapPoints and a vector of KeyFrames.//// N.b. since I don't do proper thread safety,// everything is stored as lists of pointers,// and map points are not erased if they are bad:// they are moved to the trash list. That way// old pointers which other threads are using are not // invalidated!#ifndef __MAP_H#define __MAP_H#include <vector>#include <TooN/se3.h>#include <cvd/image.h>struct MapPoint;struct KeyFrame;struct Map{  Map();  inline bool IsGood() {return bGood;}  void Reset();    void MoveBadPointsToTrash();  void EmptyTrash();    std::vector<MapPoint*> vpPoints;  std::vector<MapPoint*> vpPointsTrash;  std::vector<KeyFrame*> vpKeyFrames;  bool bGood;};#endif

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