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📄 glwindowmenu.h

📁 this is software for visual SLAM
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// -*- c++ -*-// Copyright 2008 Isis Innovation Limited#ifndef __GL_WINDOW_MENU_H#define __GL_WINDOW_MENU_H// A simple gvars-driven menu system for GLWindow2// N.b. each GLWindowMenu class internally contains sub-menus#include <vector>#include <map>#include <gvars3/gvars3.h>#include "GLWindow2.h"class GLWindowMenu{ public:    GLWindowMenu(std::string sName, std::string sTitle);  ~GLWindowMenu();  void Render(int nTop, int nHeight, int nWidth, GLWindow2 &glw);  void FillBox(int l, int r, int t, int b);  void LineBox(int l, int r, int t, int b);    void GUICommandHandler(std::string sCommand, std::string sParams);  static void GUICommandCallBack(void* ptr, std::string sCommand, std::string sParams);    bool HandleClick(int button, int state, int x, int y);   private:  enum MenuItemType { Button, Toggle, Monitor, Slider };    struct MenuItem  {    MenuItemType type;    std::string sName;    std::string sParam;    std::string sNextMenu;    GVars3::gvar2_int gvnIntValue;  // Not used by all, but used by some    int min;    int max;  };    struct SubMenu  {    std::vector<MenuItem> mvItems;  };    std::map<std::string, SubMenu> mmSubMenus;  std::string msCurrentSubMenu;  std::string msName;  std::string msTitle;    int mnWidth;  int mnMenuTop;  int mnMenuHeight;  int mnTextOffset;    GVars3::gvar2_int mgvnEnabled;  GVars3::gvar2_int mgvnMenuItemWidth;  GVars3::gvar2_int mgvnMenuTextOffset;    int mnLeftMostCoord;  };#endif

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