framedoc.cpp

来自「有关win32应用程序编程和wince应用程序编程的很全面」· C++ 代码 · 共 112 行

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// frameDoc.cpp : implementation of the CFrameDoc class//#include "stdafx.h"#include "fiver.h"#include "frameDoc.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CFrameDocIMPLEMENT_DYNCREATE(CFrameDoc, CDocument)BEGIN_MESSAGE_MAP(CFrameDoc, CDocument)	//{{AFX_MSG_MAP(CFrameDoc)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code!	//}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CFrameDoc construction/destructionCFrameDoc::CFrameDoc(){	// TODO: add one-time construction code here}CFrameDoc::~CFrameDoc(){}BOOL CFrameDoc::OnNewDocument(){	if (!CDocument::OnNewDocument())		return FALSE;	// TODO: add reinitialization code here	// (SDI documents will reuse this document)	return TRUE;}/////////////////////////////////////////////////////////////////////////////// CFrameDoc serializationvoid CFrameDoc::Serialize(CArchive& ar){		if (ar.IsStoring())	{		int i = 0;		int n = AI.step;		ar<<n;			for(i = 0;i< n;i++)			{				ar<<AI.ChessRecord[i].nx;				ar<<AI.ChessRecord[i].ny;				ar<<AI.ChessRecord[i].style;			}		}	else	{		int n;		unsigned char nx,ny;		int  style;		AI.NewGame();		ar>>n;		AI.RecordStep = n;		for (int i = 0;i < n;i++)		{				ar>>nx;			ar>>ny;			ar>>style;			AI.ChessRecord[i].nx = nx;			AI.ChessRecord[i].ny = ny;			AI.ChessRecord[i].style = style?1:0;		}	}}/////////////////////////////////////////////////////////////////////////////// CFrameDoc diagnostics#ifdef _DEBUGvoid CFrameDoc::AssertValid() const{	CDocument::AssertValid();}void CFrameDoc::Dump(CDumpContext& dc) const{	CDocument::Dump(dc);}#endif //_DEBUG/////////////////////////////////////////////////////////////////////////////// CFrameDoc commandsCFiverAI* CFrameDoc::GetAI(){	return &AI;}

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