⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 girl.h

📁 自己做的一个3D场景
💻 H
字号:
#ifndef SafeDelete
#define SafeDelete(p)       { if(p) { delete (p);     (p)=NULL; } }
#endif    
#ifndef SafeDeleteArray
#define SafeDeleteArray(p) { if(p) { delete[] (p);   (p)=NULL; } }
#endif    
#ifndef SafeRelease
#define SafeRelease(p)      { if(p) { (p)->Release(); (p)=NULL; } }
#endif

class Girl 
{
private:
		LPDIRECT3DDEVICE9		m_pDevice;
		LPD3DXMESH              m_pMesh;
		D3DMATERIAL9			*m_pMeshMaterials;
		LPDIRECT3DTEXTURE9      *m_pMeshTextures;
		DWORD                   m_dwNumMaterials;
		D3DXVECTOR3             m_vPos;
      	D3DXVECTOR3                 m_vMin,m_vMax;//方盒最小点最大点,本地坐标系
	float m_fAngle;
	float m_fScale;


public:
	Girl(LPDIRECT3DDEVICE9 pDevice,char *strMesh,BOOL bOptimize=true);
	void SetPosition(float x,float y,float z)
	{
		m_vPos.x=x;
		m_vPos.y=y;
		m_vPos.z=z;
		m_fScale=1.0f;
		m_fAngle=0;
	}

    virtual ~Girl();
	void Render();
	void Render(float x,float y,float z);

	void GetBoundingBox(D3DXVECTOR3 *pVmin,D3DXVECTOR3 *pVmax)//?
    {
		*pVmin=m_vMin+m_vPos;
		*pVmax=m_vMax+m_vPos;
	}

//实现方盒碰撞
LRESULT CollisionTest(Girl *m_pMesh)
{
	return(m_vMin.x<m_pMesh->m_vMax.x && 
		   m_vMin.y<m_pMesh->m_vMax.y &&
		   m_vMin.z<m_pMesh->m_vMax.z &&
		   m_vMax.x>m_pMesh->m_vMin.x &&
		   m_vMax.y>m_pMesh->m_vMin.y &&
		   m_vMax.z>m_pMesh->m_vMin.z
		   );
}

};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -