📄 dcwinapp.cpp
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// DCWinApp.cpp: implementation of the DCWinApp class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "res.h"
#include "DCWinApp.h"
#include "DCFrameWnd.h"
//============================================================
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//====================================================================
//全局对象
DCWinApp g_App;//应用程序对象
//====================================================================
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DCWinApp::DCWinApp()
{
}
//----------------------------------------------------------------------
DCWinApp::~DCWinApp()
{
delete m_pMainWnd;
}
//////////////////////////////////////////////////////////////////////
DCWinApp::InitInstance()
{
m_pMainWnd = new DCFrameWnd;
m_pMainWnd->ShowWindow(m_nCmdShow);
m_pMainWnd->UpdateWindow();
return true;
}
int DCWinApp::Run()
{
if (m_pMainWnd == NULL && AfxOleGetUserCtrl())
{
// Not launched /Embedding or /Automation, but has no main window!
TRACE0("Warning: m_pMainWnd is NULL in CWinApp::Run - quitting application.\n");
AfxPostQuitMessage(0);
}
ASSERT_VALID(this);
// for tracking the idle time state
BOOL bIdle = TRUE;
LONG lIdleCount = 0;
// acquire and dispatch messages until a WM_QUIT message is received.
for (;;)
{
// phase1: check to see if we can do idle work
while (bIdle &&
!::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE))
{
// call OnIdle while in bIdle state
if (!OnIdle(lIdleCount++))
bIdle = FALSE; // assume "no idle" state
}
// phase2: pump messages while available
do
{
// pump message, but quit on WM_QUIT
if (!PumpMessage())
return ExitInstance();
// reset "no idle" state after pumping "normal" message
if (IsIdleMessage(&m_msgCur))
{
bIdle = TRUE;
lIdleCount = 0;
}
} while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE));
}
ASSERT(FALSE); // not reachable
}
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