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📄 kconfig

📁 Linux环境下视频显示卡设备的驱动程序源代码
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## Video configuration#menu "Console display driver support"config VGA_CONSOLE	bool "VGA text console" if EMBEDDED || !X86	depends on !ARCH_ACORN && !ARCH_EBSA110 && !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && !ARCH_VERSATILE && !SUPERH && !BLACKFIN && !AVR32 && !MN10300	default y	help	  Saying Y here will allow you to use Linux in text mode through a	  display that complies with the generic VGA standard. Virtually	  everyone wants that.	  The program SVGATextMode can be used to utilize SVGA video cards to	  their full potential in text mode. Download it from	  <ftp://ibiblio.org/pub/Linux/utils/console/>.	  Say Y.config VGACON_SOFT_SCROLLBACK       bool "Enable Scrollback Buffer in System RAM"       depends on VGA_CONSOLE       default n       help         The scrollback buffer of the standard VGA console is located in	 the VGA RAM.  The size of this RAM is fixed and is quite small.	 If you require a larger scrollback buffer, this can be placed in	 System RAM which is dynamically allocated during initialization.	 Placing the scrollback buffer in System RAM will slightly slow	 down the console.	 If you want this feature, say 'Y' here and enter the amount of	 RAM to allocate for this buffer.  If unsure, say 'N'.config VGACON_SOFT_SCROLLBACK_SIZE       int "Scrollback Buffer Size (in KB)"       depends on VGACON_SOFT_SCROLLBACK       default "64"       help         Enter the amount of System RAM to allocate for the scrollback	 buffer.  Each 64KB will give you approximately 16 80x25	 screenfuls of scrollback bufferconfig MDA_CONSOLE	depends on !M68K && !PARISC && ISA	tristate "MDA text console (dual-headed) (EXPERIMENTAL)"	---help---	  Say Y here if you have an old MDA or monochrome Hercules graphics	  adapter in your system acting as a second head ( = video card). You	  will then be able to use two monitors with your Linux system. Do not	  say Y here if your MDA card is the primary card in your system; the	  normal VGA driver will handle it.	  To compile this driver as a module, choose M here: the	  module will be called mdacon.	  If unsure, say N.config SGI_NEWPORT_CONSOLE        tristate "SGI Newport Console support"        depends on SGI_IP22         help          Say Y here if you want the console on the Newport aka XL graphics          card of your Indy.  Most people say Y here.#  bool 'IODC console' CONFIG_IODC_CONSOLEconfig PROM_CONSOLE	bool "PROM console"	depends on SPARC	help	  Say Y to build a console driver for Sun machines that uses the	  terminal emulation built into their console PROMS.config DUMMY_CONSOLE	bool	depends on PROM_CONSOLE!=y || VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y 	default yconfig DUMMY_CONSOLE_COLUMNS        int "Initial number of console screen columns"        depends on PARISC && DUMMY_CONSOLE        default "160"        help          The default value is 160, which should fit a 1280x1024 monitor.          Select 80 if you use a 640x480 resolution by default.config DUMMY_CONSOLE_ROWS        int "Initial number of console screen rows"        depends on PARISC && DUMMY_CONSOLE        default "64"        help          The default value is 64, which should fit a 1280x1024 monitor.          Select 25 if you use a 640x480 resolution by default.config FRAMEBUFFER_CONSOLE	tristate "Framebuffer Console support"	depends on FB	select CRC32	help	  Low-level framebuffer-based console driver.config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY       bool "Map the console to the primary display device"       depends on FRAMEBUFFER_CONSOLE       default n       ---help---         If this option is selected, the framebuffer console will         automatically select the primary display device (if the architecture	 supports this feature).  Otherwise, the framebuffer console will         always select the first framebuffer driver that is loaded. The latter         is the default behavior.	 You can always override the automatic selection of the primary device	 by using the fbcon=map: boot option.	 If unsure, select n.config FRAMEBUFFER_CONSOLE_ROTATION       bool "Framebuffer Console Rotation"       depends on FRAMEBUFFER_CONSOLE       help         Enable display rotation for the framebuffer console.  This is done         in software and may be significantly slower than a normally oriented         display.  Note that the rotation is done at the console level only         such that other users of the framebuffer will remain normally         oriented.config STI_CONSOLE        bool "STI text console"        depends on PARISC        default y        help          The STI console is the builtin display/keyboard on HP-PARISC          machines.  Say Y here to build support for it into your kernel.          The alternative is to use your primary serial port as a console.config FONTS	bool "Select compiled-in fonts"	depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE	help	  Say Y here if you would like to use fonts other than the default	  your frame buffer console usually use.	  Note that the answer to this question won't directly affect the	  kernel: saying N will just cause the configurator to skip all	  the questions about foreign fonts.	  If unsure, say N (the default choices are safe).config FONT_8x8	bool "VGA 8x8 font" if FONTS	depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE	default y if !SPARC && !FONTS	help	  This is the "high resolution" font for the VGA frame buffer (the one	  provided by the text console 80x50 (and higher) modes).	  Note that this is a poor quality font. The VGA 8x16 font is quite a	  lot more readable.	  Given the resolution provided by the frame buffer device, answer N	  here is safe.config FONT_8x16	bool "VGA 8x16 font" if FONTS	depends on FRAMEBUFFER_CONSOLE || SGI_NEWPORT_CONSOLE || STI_CONSOLE || USB_SISUSBVGA_CON	default y if !SPARC && !FONTS	help	  This is the "high resolution" font for the VGA frame buffer (the one	  provided by the VGA text console 80x25 mode.	  If unsure, say Y.config FONT_6x11	bool "Mac console 6x11 font (not supported by all drivers)" if FONTS	depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE	default y if !SPARC && !FONTS && MAC	help	  Small console font with Macintosh-style high-half glyphs.  Some Mac	  framebuffer drivers don't support this one at all.config FONT_7x14	bool "console 7x14 font (not supported by all drivers)" if FONTS	depends on FRAMEBUFFER_CONSOLE	help	  Console font with characters just a bit smaller than the default.	  If the standard 8x16 font is a little too big for you, say Y.	  Otherwise, say N.config FONT_PEARL_8x8	bool "Pearl (old m68k) console 8x8 font" if FONTS	depends on FRAMEBUFFER_CONSOLE	default y if !SPARC && !FONTS && AMIGA	help	  Small console font with PC-style control-character and high-half	  glyphs.config FONT_ACORN_8x8	bool "Acorn console 8x8 font" if FONTS	depends on FRAMEBUFFER_CONSOLE	default y if !SPARC && !FONTS && ARM && ARCH_ACORN	help	  Small console font with PC-style control characters and high-half	  glyphs.config FONT_MINI_4x6	bool "Mini 4x6 font"	depends on !SPARC && FONTSconfig FONT_SUN8x16	bool "Sparc console 8x16 font"	depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)	help	  This is the high resolution console font for Sun machines. Say Y.config FONT_SUN12x22	bool "Sparc console 12x22 font (not supported by all drivers)"	depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)	help	  This is the high resolution console font for Sun machines with very	  big letters (like the letters used in the SPARC PROM). If the	  standard font is unreadable for you, say Y, otherwise say N.config FONT_10x18	bool "console 10x18 font (not supported by all drivers)" if FONTS	depends on FRAMEBUFFER_CONSOLE	help	  This is a high resolution console font for machines with very	  big letters. It fits between the sun 12x22 and the normal 8x16 font.	  If other fonts are too big or too small for you, say Y, otherwise say N.endmenu

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