📄 星辰子.lua
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if NPCcon==0 then
if API:GetUserVar(client,'#zs1')==0 then
CmdNPC:Face(80);
CmdNPC:Say("你好你想1转吗?想的话,等级必须要达到130级,给我1个涅磐灵石,我都可以帮你转世。但是转世之后你的等级会降到15级。转了以后每升一级送2点属性点");
CmdNPC:Link("我要转世为勇士。",1);
CmdNPC:Link("我要转世为战士。",2);
CmdNPC:Link("我要转世为道士。",3);
CmdNPC:Link("我要转世为弓手。",4);
CmdNPC:Link("我不需要",255);
elseif API:GetUserVar(client,'#zs1')==1 then
CmdNPC:Face(80);
CmdNPC:Say("你好你想2转吗?想的话,等级必须要达到130级,给我3个涅磐灵石,我都可以帮你转世。但是转世之后你的等级会降到15级。转了以后每升一级送3点属性点");
CmdNPC:Link("我要转世为勇士。",1);
CmdNPC:Link("我要转世为战士。",2);
CmdNPC:Link("我要转世为道士。",3);
CmdNPC:Link("我要转世为弓手。",4);
CmdNPC:Link("我不需要",255);
elseif API:GetUserVar(client,'#zs1')==2 then
CmdNPC:Face(80);
CmdNPC:Say("你好你想3转吗?想的话,等级必须要达到130级,给我6个涅磐灵石,我都可以帮你转世。但是转世之后你的等级会降到15级。转了以后每升一级送4点属性点");
CmdNPC:Link("我要转世为勇士。",1);
CmdNPC:Link("我要转世为战士。",2);
CmdNPC:Link("我要转世为道士。",3);
CmdNPC:Link("我要转世为弓手。",4);
CmdNPC:Link("我不需要",255);
elseif API:GetUserVar(client,'#zs1')==3 then
CmdNPC:Face(80);
CmdNPC:Say("你好你想4转吗?想的话,等级必须要达到130级,给我12个涅磐灵石,我都可以帮你转世。但是转世之后你的等级会降到15级。转了以后每升一级送5点属性点");
CmdNPC:Link("我要转世为勇士。",1);
CmdNPC:Link("我要转世为战士。",2);
CmdNPC:Link("我要转世为道士。",3);
CmdNPC:Link("我要转世为弓手。",4);
CmdNPC:Link("我不需要",255);
elseif API:GetUserVar(client,'#zs1')==4 then
CmdNPC:Face(80);
CmdNPC:Say("你好你想5转吗?想的话,等级必须要达到130级,给我20个涅磐灵石,我都可以帮你转世。但是转世之后你的等级会降到15级。转了以后每升一级送6点属性点");
CmdNPC:Link("我要转世为勇士。",1);
CmdNPC:Link("我要转世为战士。",2);
CmdNPC:Link("我要转世为道士。",3);
CmdNPC:Link("我要转世为弓手。",4);
CmdNPC:Link("我不需要",255);
else
CmdNPC:Face(80);
CmdNPC:Say("你比我都厉害了我还能帮你做什么?");
CmdNPC:Link("呵呵",255);
end;
CmdNPC:Finish();
end;
if NPCcon==1 then
cout=100;
zs=0;
if API:GetUserVar(client,'#zs1')==0 then
cout=1;
zs=1;
elseif API:GetUserVar(client,'#zs1')==1 then
cout=3;
zs=2;
elseif API:GetUserVar(client,'#zs1')==2 then
cout=6;
zs=3;
elseif API:GetUserVar(client,'#zs1')==3 then
cout=12;
zs=4;
elseif API:GetUserVar(client,'#zs1')==4 then
cout=20;
zs=5;
end;
if Char.Level>129 and API:RemoveItem_ID(client,721259,cout) and zs~=0 then
API:SetUserVocational(client,15);
Char.Level=1;
Char.Strength=28;
Char.Dexterity=10;
Char.Vitality=14;
Char.Mana=0;
Char.StatPoints=0;
Char.Exp=0;
API:SetUserVocational(client,10);
API:CharSpawn(client);
API:SetUserVar(client,'#zs1',zs);
CmdNPC:Face(80);
CmdNPC:Say("你已经成为了勇士。");
CmdNPC:Link("太好了!我比别人更强大了!",255);
CmdNPC:Finish();
else
CmdNPC:Face(80);
CmdNPC:Say("你没有达到转世的要求。");
CmdNPC:Link("哦,原来如此。",255);
CmdNPC:Finish();
end;
end;
if NPCcon==2 then
cout=100;
zs=0;
if API:GetUserVar(client,'#zs1')==0 then
cout=1;
zs=1;
elseif API:GetUserVar(client,'#zs1')==1 then
cout=3;
zs=2;
elseif API:GetUserVar(client,'#zs1')==2 then
cout=6;
zs=3;
elseif API:GetUserVar(client,'#zs1')==3 then
cout=12;
zs=4;
elseif API:GetUserVar(client,'#zs1')==4 then
cout=20;
zs=5;
end;
if Char.Level>129 and API:RemoveItem_ID(client,721259,cout) and zs~=0 then
API:SetUserVocational(client,15);
Char.Level=1;
Char.Strength=28;
Char.Dexterity=10;
Char.Vitality=14;
Char.Mana=0;
Char.Exp=0;
Char.StatPoints=0;
API:SetUserVocational(client,20);
API:CharSpawn(client);
API:SetUserVar(client,'#zs1',zs);
CmdNPC:Face(80);
CmdNPC:Say("你已经成为了战士。");
CmdNPC:Link("太好了!我比别人更强大了!",255);
CmdNPC:Finish();
else
CmdNPC:Face(80);
CmdNPC:Say("你没有达到转世的要求。");
CmdNPC:Link("哦,原来如此。",255);
CmdNPC:Finish();
end;
end;
if NPCcon==3 then
cout=100;
zs=0;
if API:GetUserVar(client,'#zs1')==0 then
cout=1;
zs=1;
elseif API:GetUserVar(client,'#zs1')==1 then
cout=3;
zs=2;
elseif API:GetUserVar(client,'#zs1')==2 then
cout=6;
zs=3;
elseif API:GetUserVar(client,'#zs1')==3 then
cout=12;
zs=4;
elseif API:GetUserVar(client,'#zs1')==4 then
cout=20;
zs=5;
end;
if Char.Level>129 and API:RemoveItem_ID(client,721259,cout) and zs~=0 then
API:SetUserVocational(client,15);
Char.Level=1;
Char.Strength=0;
Char.Dexterity=10;
Char.Vitality=17;
Char.Mana=25;
Char.Exp=0;
Char.StatPoints=0;
API:SetUserVocational(client,100);
API:CharSpawn(client);
API:SetUserVar(client,'#zs1',zs);
CmdNPC:Face(80);
CmdNPC:Say("你已经成为了道士。");
CmdNPC:Link("太好了!我比别人更强大了!",255);
CmdNPC:Finish();
else
CmdNPC:Face(80);
CmdNPC:Say("你没有达到转世的要求。");
CmdNPC:Link("哦,原来如此。",255);
CmdNPC:Finish();
end;
end;
if NPCcon==4 then
cout=100;
zs=0;
if API:GetUserVar(client,'#zs1')==0 then
cout=1;
zs=1;
elseif API:GetUserVar(client,'#zs1')==1 then
cout=3;
zs=2;
elseif API:GetUserVar(client,'#zs1')==2 then
cout=6;
zs=3;
elseif API:GetUserVar(client,'#zs1')==3 then
cout=12;
zs=4;
elseif API:GetUserVar(client,'#zs1')==4 then
cout=20;
zs=5;
end;
if Char.Level>129 and API:RemoveItem_ID(client,721259,cout) and zs~=0 then
API:SetUserVocational(client,15);
Char.Level=1;
Char.Strength=12;
Char.Dexterity=36;
Char.Vitality=5;
Char.Mana=0;
Char.Exp=0;
Char.StatPoints=0;
API:SetUserVocational(client,40);
API:CharSpawn(client);
API:SetUserVar(client,'#zs1',zs);
CmdNPC:Face(80);
CmdNPC:Say("你已经成为了弓手。");
CmdNPC:Link("太好了!我比别人更强大了!",255);
CmdNPC:Finish();
else
CmdNPC:Face(80);
CmdNPC:Say("你没有达到转世的要求。");
CmdNPC:Link("哦,原来如此。",255);
CmdNPC:Finish();
end;
end;
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