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📄 神将融天.lua

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        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==2) then        
        if API:DelSelItem(client,73000,2,3) then
           API:SetEquipItemAttribute(client,5,3,3);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==3) then        
        if API:DelSelItem(client,73000,2,4) then
           API:SetEquipItemAttribute(client,5,3,4);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==4) then        
        if API:DelSelItem(client,73000,2,5) then
           API:SetEquipItemAttribute(client,5,3,5);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==5) then        
        if API:DelSelItem(client,73000,2,6) then
           API:SetEquipItemAttribute(client,5,3,6);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==6) then        
        if API:DelSelItem(client,73000,2,7) then
           API:SetEquipItemAttribute(client,5,3,7);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
      elseif(level==7) then        
        if API:DelSelItem(client,73000,2,8) then
           API:SetEquipItemAttribute(client,5,3,8);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==8) then        
        if API:DelSelItem(client,73000,2,9) then
           API:SetEquipItemAttribute(client,5,3,9);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     else
           CmdNPC:Face(72);
           CmdNPC:Say("你的装备已经达到最等级!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
     end;


  else
    CmdNPC:Face(72);
    CmdNPC:Say("不好意识你的哪个部位没有装备!")
    CmdNPC:Link("哦,我看看",255);
    CmdNPC:Finish();
  end;

end;





if NPCcon==14 then
  if API:GetEquipItem(client,3) then
     level=API:GetEquipItemAttribute(client,3,3);
     if(level==0) then        
        if API:DelSelItem(client,73000,2,1) then
           API:SetEquipItemAttribute(client,3,3,1);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==1) then        
        if API:DelSelItem(client,73000,2,2) then
           API:SetEquipItemAttribute(client,3,3,2);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==2) then        
        if API:DelSelItem(client,73000,2,3) then
           API:SetEquipItemAttribute(client,3,3,3);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==3) then        
        if API:DelSelItem(client,73000,2,4) then
           API:SetEquipItemAttribute(client,3,3,4);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==4) then        
        if API:DelSelItem(client,73000,2,5) then
           API:SetEquipItemAttribute(client,3,3,5);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==5) then        
        if API:DelSelItem(client,73000,2,6) then
           API:SetEquipItemAttribute(client,3,3,6);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==6) then        
        if API:DelSelItem(client,73000,2,7) then
           API:SetEquipItemAttribute(client,3,3,7);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
      elseif(level==7) then        
        if API:DelSelItem(client,73000,2,8) then
           API:SetEquipItemAttribute(client,3,3,8);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==8) then        
        if API:DelSelItem(client,73000,2,9) then
           API:SetEquipItemAttribute(client,3,3,9);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     else
           CmdNPC:Face(72);
           CmdNPC:Say("你的装备已经达到最等级!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
     end;


  else
    CmdNPC:Face(72);
    CmdNPC:Say("不好意识你的哪个部位没有装备!")
    CmdNPC:Link("哦,我看看",255);
    CmdNPC:Finish();
  end;

end;



if NPCcon==15 then
  if API:GetEquipItem(client,2) then
     level=API:GetEquipItemAttribute(client,2,3);
     if(level==0) then        
        if API:DelSelItem(client,73000,2,1) then
           API:SetEquipItemAttribute(client,2,3,1);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==1) then        
        if API:DelSelItem(client,73000,2,2) then
           API:SetEquipItemAttribute(client,2,3,2);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==2) then        
        if API:DelSelItem(client,73000,2,3) then
           API:SetEquipItemAttribute(client,2,3,3);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==3) then        
        if API:DelSelItem(client,73000,2,4) then
           API:SetEquipItemAttribute(client,2,3,4);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==4) then        
        if API:DelSelItem(client,73000,2,5) then
           API:SetEquipItemAttribute(client,2,3,5);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==5) then        
        if API:DelSelItem(client,73000,2,6) then
           API:SetEquipItemAttribute(client,2,3,6);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    

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