📄 赌博1.lua
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if cout == 3 or cout == 4 then
Char.Cp=Char.Cp+1500;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到1000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到1000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==24 then
if Char.Cp>999 then
Char.Cp=Char.Cp-1000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout==3 then
cout=API:RND(1,3);
end;
if cout==4 then
cout=API:RND(4,6);
end;
if cout == 3 or cout == 4 then
Char.Cp=Char.Cp+3000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到2000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到2000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==25 then
if Char.Cp>4999 then
Char.Cp=Char.Cp-5000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout==3 then
cout=API:RND(1,3);
end;
if cout==4 then
cout=API:RND(4,6);
end;
if cout == 3 or cout == 4 then
Char.Cp=Char.Cp+15000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到10000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到10000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==26 then
if Char.Cp>9999 then
Char.Cp=Char.Cp-10000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout==3 then
cout=API:RND(1,3);
end;
if cout==4 then
cout=API:RND(4,6);
end;
if cout == 3 or cout == 4 then
Char.Cp=Char.Cp+30000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到20000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到20000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==31 then
if Char.Cp>9 then
Char.Cp=Char.Cp-10;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+30;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到20天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到20天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==32 then
if Char.Cp>99 then
Char.Cp=Char.Cp-100;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+300;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到200天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到200天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==33 then
if Char.Cp>499 then
Char.Cp=Char.Cp-500;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+1500;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到1000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到1000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==34 then
if Char.Cp>999 then
Char.Cp=Char.Cp-1000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+3000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到2000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到2000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==35 then
if Char.Cp>4999 then
Char.Cp=Char.Cp-5000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+15000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到10000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到10000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
if NPCcon==36 then
if Char.Cp>9999 then
Char.Cp=Char.Cp-10000;
cout=API:RND(1,6);
cout2=API:RND(1,6);
cout3=API:RND(1,6);
cout=(cout+cout2+cout3)/3;
if cout>1 and cout <2 then
cout=1;
elseif cout>2 and cout <3 then
cout=2;
elseif cout>3 and cout <4 then
cout=3;
elseif cout>4 and cout <5 then
cout=4;
elseif cout>5 and cout <6 then
cout=5;
elseif cout>6 and cout <7 then
cout=6;
end;
if cout== 1 or cout ==2 then
cout=API:RND(1,6);
end
if cout == 1 or cout == 2 then
Char.Cp=Char.Cp+30000;
CmdNPC:Face(20);
API:WrlLog(client:ToString().."赌博得到20000天石");
CmdNPC:Say(cout.." 点,恭喜你你押中了得到20000天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
else
CmdNPC:Face(20);
CmdNPC:Say(cout.." 点,不好意识,你没押中");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
API:UpdateCp(client);
else
CmdNPC:Face(20);
CmdNPC:Say("你没有足够的天石");
CmdNPC:Link("知道了",255);
CmdNPC:Finish();
end;
end;
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