📄 main.lua
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UPAPI=GetUplevel();
client=UPAPI.client;
level=UPAPI.level;
API=GetApi();
Char=client.Char;
if level==4 then
if API:SelectUserClass(client)>=10 and API:SelectUserClass(client)<=15 then
API:AddUserSkill(client,1110,0,0);
API:SendMess3(client,"恭喜你领悟旋风",1);
elseif API:SelectUserClass(client)>=20 and API:SelectUserClass(client)<=25 then
API:AddUserSkill(client,1025,0,0);
API:SendMess3(client,"恭喜你领悟无双",1);
elseif API:SelectUserClass(client)>=40 and API:SelectUserClass(client)<=45 then
API:AddUserSkill(client,8002,0,0);
API:SendMess3(client,"恭喜你领悟飞行",1);
elseif API:SelectUserClass(client)>=100 and API:SelectUserClass(client)<=145 then
API:AddUserSkill(client,1010,0,0);
API:SendMess3(client,"恭喜你领悟苍雷落",1);
end;
end;
if API:GetUserVar(client,'#zs1')==0 then
Char.StatPoints=Char.StatPoints+1;
API:StatPoint(client);
elseif API:GetUserVar(client,'#zs1')==1 then
Char.StatPoints=Char.StatPoints+2;
API:StatPoint(client);
elseif API:GetUserVar(client,'#zs1')==2 then
Char.StatPoints=Char.StatPoints+3;
API:StatPoint(client);
elseif API:GetUserVar(client,'#zs1')==3 then
Char.StatPoints=Char.StatPoints+4;
API:StatPoint(client);
elseif API:GetUserVar(client,'#zs1')==4 then
Char.StatPoints=Char.StatPoints+5;
API:StatPoint(client);
elseif API:GetUserVar(client,'#zs1')==5 then
Char.StatPoints=Char.StatPoints+6;
API:StatPoint(client);
end;
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