📄 code.py
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def Run(this,CmdNPC):
if this._NPCcontrol == 0:
CmdNPC.Face(12);
CmdNPC.Say("Where are you heading for? I can teleport you for a price");
CmdNPC.Say("of 100 silver.");
CmdNPC.Link("Phoenix Castle", 1);
CmdNPC.Link("Desert City", 2);
CmdNPC.Link("Ape Mountain", 3);
CmdNPC.Link("Bird Island", 4);
CmdNPC.Link("Mine Cave", 5);
CmdNPC.Link("Market", 6);
CmdNPC.Finish();
if this._NPCcontrol == 1:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,958,555,1002);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
if this._NPCcontrol == 2:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,69,473,1002);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
if this._NPCcontrol == 3:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,555,957,1002);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
if this._NPCcontrol == 4:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,232,190,1002);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
if this._NPCcontrol == 5:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,53,399,1002);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
if this._NPCcontrol == 6:
if this._client.Char.Money>99:
Teleport_Gold=this._client.Char.Money-100;
this._client.Char.Money=int(Teleport_Gold);
this.SendCharacterInfo(this._client.Char);
this.SpawnCharacter(this._client,211,196,1036);
else:
CmdNPC.Say("Sorry, you do not have 100 silver.");
CmdNPC.Link("I see.", 255);
CmdNPC.Finish();
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