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📄 test_huabudlg.cpp

📁 原创的在windowsCE下的界面程序。仿照Kangsberg自动化软件的界面仿制。
💻 CPP
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// test_huabuDlg.cpp : implementation file
//

#include "stdafx.h"
#include "test_huabu.h"
#include "test_huabuDlg.h"
#include <Windows.h>


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTest_huabuDlg dialog

CTest_huabuDlg::CTest_huabuDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTest_huabuDlg::IDD, pParent)
{
	ok_1=0;
	can_or=FALSE;
	//{{AFX_DATA_INIT(CTest_huabuDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTest_huabuDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTest_huabuDlg)
			DDX_Control(pDX, IDC_MyP, draw);
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTest_huabuDlg, CDialog)
	//{{AFX_MSG_MAP(CTest_huabuDlg)
	ON_WM_PAINT()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTest_huabuDlg message handlers

BOOL CTest_huabuDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen
    ShowWindow(SW_MAXIMIZE);
	// TODO: Add extra initialization here

//	CPaintDC dc(this); // device context for painting
	GetClientRect(&m_rect);
//	CRect rc;

//	GetWindowRect(&rc);
//	MoveWindow(rc.left,rc.top,rc.right,rc.bottom,TRUE);
    
	pWnd=GetDlgItem(IDC_MyP);
	pWnd->MoveWindow(m_rect);

	SetTimer(1,200,NULL);
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CTest_huabuDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	GetClientRect(&m_rect);



	// TODO: Add your message handler code her
CDialog::OnPaint();

	// Do not call CDialog::OnPaint() for painting messages
   
}

void CTest_huabuDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default

	draw.re_draw();

//    Invalidate();
	CDialog::OnTimer(nIDEvent);
}

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