📄 dynlayer-glide.js
字号:
// DynLayer Glide Methods// alternative DynLayer animation methods with an acceleration effect// Copyright (C) 1999 Dan Steinman// Distributed under the terms of the GNU Library General Public License// Available at http://www.dansteinman.com/dynapi/function DynLayerGlideTo(startSpeed,endSpeed,endx,endy,angleinc,speed,fn) { if (endx==null) endx = this.x if (endy==null) endy = this.y var distx = endx-this.x var disty = endy-this.y this.glideStart(startSpeed,endSpeed,endx,endy,distx,disty,angleinc,speed,fn)}function DynLayerGlideBy(startSpeed,endSpeed,distx,disty,angleinc,speed,fn) { var endx = this.x + distx var endy = this.y + disty this.glideStart(startSpeed,endSpeed,endx,endy,distx,disty,angleinc,speed,fn)}function DynLayerGlideStart(startSpeed,endSpeed,endx,endy,distx,disty,angleinc,speed,fn) { if (this.glideActive) return if (endx==this.x) var slantangle = 90 else if (endy==this.y) var slantangle = 0 else var slantangle = Math.abs(Math.atan(disty/distx)*180/Math.PI) if (endx>=this.x) { if (endy>this.y) slantangle = 360-slantangle } else { if (endy>this.y) slantangle = 180+slantangle else slantangle = 180-slantangle } slantangle *= Math.PI/180 var amplitude = Math.sqrt(Math.pow(distx,2) + Math.pow(disty,2)) if (!fn) fn = null this.glideActive = true if (startSpeed == "fast") { if (endSpeed=="fast") this.glide(1,amplitude/2,0,90,this.x,this.y,slantangle,endx,endy,distx,disty,angleinc,speed,fn) else this.glide(0,amplitude,0,90,this.x,this.y,slantangle,endx,endy,distx,disty,angleinc,speed,fn) } else { if (endSpeed=="fast") this.glide(0,amplitude,-90,0,this.x+distx,this.y+disty,slantangle,endx,endy,distx,disty,angleinc,speed,fn) else this.glide(0,amplitude/2,-90,90,this.x+distx/2,this.y+disty/2,slantangle,endx,endy,distx,disty,angleinc,speed,fn) }}function DynLayerGlide(type,amplitude,angle,endangle,centerX,centerY,slantangle,endx,endy,distx,disty,angleinc,speed,fn) { if (angle < endangle && this.glideActive) { angle += angleinc var u = amplitude*Math.sin(angle*Math.PI/180) var x = centerX + u*Math.cos(slantangle) var y = centerY - u*Math.sin(slantangle) this.moveTo(x,y) this.onGlide() if (this.glideActive) setTimeout(this.obj+'.glide('+type+','+amplitude+','+angle+','+endangle+','+centerX+','+centerY+','+slantangle+','+endx+','+endy+','+distx+','+disty+','+angleinc+','+speed+',\''+fn+'\')',speed) else this.onGlideEnd() } else { if (type==1) this.glide(0,amplitude,-90,0,this.x+distx/2,this.y+disty/2,slantangle,endx,endy,distx,disty,angleinc,speed,fn) else { this.glideActive = false this.moveTo(endx,endy) this.onGlide() this.onGlideEnd() eval(fn) } }}DynLayerGlideInit = new Function()DynLayer.prototype.glideInit = new Function()DynLayer.prototype.glideTo = DynLayerGlideToDynLayer.prototype.glideBy = DynLayerGlideByDynLayer.prototype.glideStart = DynLayerGlideStartDynLayer.prototype.glide = DynLayerGlideDynLayer.prototype.onGlide = new Function()DynLayer.prototype.onGlideEnd = new Function()
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -