📄 3dsound.cpp
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// 3dSound.cpp: implementation of the C3dSound class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "3dSound.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
C3dSound::C3dSound()
{
m_bIsOk=FALSE;
m_bIsPlay=FALSE;
m_pDS = NULL;
m_pDSSoundBuffer = NULL;
m_pDS3DSoundBuffer = NULL;
m_pDSListener = NULL;
m_pWaveSoundRead = NULL;
}
C3dSound::~C3dSound()
{
if(m_pWaveSoundRead != NULL)
{
delete m_pWaveSoundRead;
m_pWaveSoundRead = NULL;
}
if(m_pDS3DSoundBuffer != NULL)
{
m_pDS3DSoundBuffer->Release();
m_pDS3DSoundBuffer = NULL;
}
if(m_pDSSoundBuffer != NULL)
{
m_pDSSoundBuffer->Release();
m_pDSSoundBuffer = NULL;
}
if(m_pDS!=NULL)
{
m_pDS->Release();
m_pDS=NULL;
}
}
void C3dSound::Copy(const C3dSound &srcSound)
{
}
BOOL C3dSound::Initialize(char *strFileName)
{
if (m_bIsPlay==TRUE)
{
return FALSE;
}
DSBUFFERDESC DSBufferDesc;
LPDIRECTSOUNDBUFFER pDSBufferPrimary = NULL;
WAVEFORMATEX wfx;
HRESULT hr;
m_bIsOk=FALSE;
if(FAILED(hr=DirectSoundCreate(NULL,&m_pDS,NULL)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if(FAILED(hr=m_pDS->SetCooperativeLevel((AfxGetMainWnd())->m_hWnd,DSSCL_PRIORITY)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
memset(&DSBufferDesc,0,sizeof(DSBUFFERDESC));
DSBufferDesc.dwSize=sizeof(DSBUFFERDESC);
DSBufferDesc.dwFlags=DSBCAPS_CTRL3D|DSBCAPS_PRIMARYBUFFER;
DSBufferDesc.dwBufferBytes=0;//must be 0 for primary buffer
DSBufferDesc.lpwfxFormat=NULL;//must be NULL for primary buffer
memset(&wfx,0,sizeof(WAVEFORMATEX));
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = 44100;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
if(FAILED(m_pDS->CreateSoundBuffer(&DSBufferDesc,&pDSBufferPrimary,NULL)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if(FAILED(hr = pDSBufferPrimary->SetFormat(&wfx)))
{
pDSBufferPrimary->Release();
pDSBufferPrimary = NULL;
m_bIsOk=FALSE;
return m_bIsOk;
}
//主缓冲区维持持续播放状态
if(FAILED(hr = pDSBufferPrimary->Play(0,0,DSBPLAY_LOOPING)))
{
pDSBufferPrimary->Release();
pDSBufferPrimary = NULL;
m_bIsOk=FALSE;
return m_bIsOk;
}
if(FAILED(m_pDS->SetSpeakerConfig(DSSPEAKER_QUAD)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if(FAILED(hr =pDSBufferPrimary->QueryInterface(IID_IDirectSound3DListener,(void**)&m_pDSListener)))
{
pDSBufferPrimary->Release();
pDSBufferPrimary=NULL;
m_bIsOk=FALSE;
return m_bIsOk;
}
m_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
m_pDSListener->GetAllParameters( &m_dsListenerParams );
pDSBufferPrimary->Release();//没有必要保留主缓冲区对象接口,主要用来生成Listener接口
pDSBufferPrimary=NULL;
//////////////////////////////////////////////////////////////////////////
if (!strFileName)
{
m_bIsOk=FALSE;
return m_bIsOk;
}
char szFullFileName[MAX_PATH];
GetCurrentDirectory(MAX_PATH, szFullFileName);
lstrcat(szFullFileName, "\\sound\\");
lstrcat(szFullFileName, strFileName);
// char szFullFileName[MAX_PATH];
// lstrcpy(szFullFileName,strFileName);
if(m_pWaveSoundRead!=NULL)
{
delete m_pWaveSoundRead;
m_pWaveSoundRead = NULL;
}
m_pWaveSoundRead = new CWaveSoundRead();
if(m_pDSSoundBuffer!=NULL)
{
m_pDSSoundBuffer->Release();
m_pDSSoundBuffer=NULL;
}
// Load the wave file
if( FAILED(m_pWaveSoundRead->Open(szFullFileName)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
memset(&DSBufferDesc,0,sizeof(DSBUFFERDESC));
DSBufferDesc.dwSize = sizeof(DSBUFFERDESC);
DSBufferDesc.dwFlags = DSBCAPS_CTRL3D|DSBCAPS_STATIC|DSBCAPS_MUTE3DATMAXDISTANCE
| DSBCAPS_CTRLVOLUME| DSBCAPS_CTRLFREQUENCY
| DSBCAPS_LOCSOFTWARE| DSBCAPS_STICKYFOCUS| DS3DMODE_NORMAL;
DSBufferDesc.dwBufferBytes = m_pWaveSoundRead->m_ckIn.cksize;
DSBufferDesc.lpwfxFormat = m_pWaveSoundRead->m_pwfx;
if(m_pWaveSoundRead->m_pwfx->wFormatTag!=1)
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if(FAILED(hr = m_pDS->CreateSoundBuffer(&DSBufferDesc,&m_pDSSoundBuffer,NULL)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if( FAILED(m_pDSSoundBuffer->QueryInterface( IID_IDirectSound3DBuffer,
(void**)&m_pDS3DSoundBuffer)))
{
m_pDSSoundBuffer->Release();
m_pDSSoundBuffer=NULL;
m_bIsOk=FALSE;
return m_bIsOk;
}
m_dwSoundBufferBytes = DSBufferDesc.dwBufferBytes;
m_dsSoundBufferParams.dwSize = sizeof(DS3DBUFFER);
m_pDS3DSoundBuffer->GetAllParameters( &m_dsSoundBufferParams);
m_dsSoundBufferParams.dwMode = DS3DMODE_NORMAL;//DS3DMODE_HEADRELATIVE;
m_dsSoundBufferParams.flMaxDistance = 20000000;// may be can be changed
m_dsSoundBufferParams.flMinDistance = 200; // can be changed
m_pDS3DSoundBuffer->SetAllParameters(&m_dsSoundBufferParams, DS3D_IMMEDIATE );
BYTE* pbWavData; // Pointer to actual wav data
UINT cbWavSize; // Size of data
VOID* pbData = NULL;
DWORD dwLength;
// The size of wave data is in pWaveFileSound->m_ckIn
int nWaveFileSize = m_pWaveSoundRead->m_ckIn.cksize;
pbWavData = new BYTE[ nWaveFileSize ];
if(pbWavData == NULL)
{
m_bIsOk=FALSE;
return m_bIsOk;
}
if( FAILED(m_pWaveSoundRead->Read(nWaveFileSize, pbWavData, &cbWavSize)))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
// Reset the file to the beginning
m_pWaveSoundRead->Reset();
// Lock the buffer down
if( FAILED(m_pDSSoundBuffer->Lock( 0, m_dwSoundBufferBytes,
&pbData, &dwLength, NULL, NULL, 0L)))//DSBLOCK_ENTIREBUFFER
{
m_bIsOk=FALSE;
return m_bIsOk;
}
// Copy the memory to it.
memcpy( pbData, pbWavData, m_dwSoundBufferBytes);
// Unlock the buffer, we don't need it anymore.
m_pDSSoundBuffer->Unlock( pbData, m_dwSoundBufferBytes, NULL, 0 );
pbData = NULL;
delete []pbWavData;
pbWavData = NULL;
if(FAILED(hr = m_pDSSoundBuffer->SetVolume((long)(DSBVOLUME_MIN + (DSBVOLUME_MAX - DSBVOLUME_MIN)))))
{
m_bIsOk=FALSE;
return m_bIsOk;
}
m_bIsOk=TRUE;
return m_bIsOk;
}
void C3dSound::PlaySound(BOOL bLoop)
{
if (m_bIsOk==FALSE || m_bIsPlay==TRUE || m_pDSSoundBuffer==NULL)
{
return;
}
HRESULT hr;
if(bLoop)
{
if(FAILED(hr = m_pDSSoundBuffer->Play(0,0,DSBPLAY_LOOPING)))
{
return;
}
m_bIsPlay=TRUE;
}
else
{
if(FAILED(hr = m_pDSSoundBuffer->Play(0,0,0)))
{
return;
}
m_bIsPlay=TRUE;
}
}
void C3dSound::StopSound()
{
if (m_bIsOk==FALSE || m_bIsPlay==FALSE || m_pDSSoundBuffer==NULL)
{
return;
}
if(FAILED(m_pDSSoundBuffer->Stop()))
{
return;
}
m_pDSSoundBuffer->SetCurrentPosition(0);
m_bIsPlay=FALSE;
}
void C3dSound::SetSoundPos(float fSrcPos[])
{
//////////////////////////////////////////////////////////////////////////
if(m_bIsOk==FALSE || m_bIsPlay==TRUE || m_pDSSoundBuffer==NULL)
{
return;
}
D3DVECTOR vPosition;
// D3DVECTOR vVelocity;
vPosition.x=fSrcPos[0];
vPosition.y=fSrcPos[1];
vPosition.z=fSrcPos[2];
// vVelocity.x=Speed[0];
// vVelocity.y=Speed[1];
// vVelocity.z=Speed[2];
memcpy( &(m_dsSoundBufferParams.vPosition), &vPosition, sizeof(D3DVECTOR) );
// memcpy( &(m_dsSoundBufferParams.vVelocity), &vVelocity, sizeof(D3DVECTOR) );
m_pDS3DSoundBuffer->SetPosition(vPosition.x, vPosition.y, vPosition.z, DS3D_IMMEDIATE);
// m_pDS3DSoundBuffer->SetVelocity(vVelocity.x, vVelocity.y, vVelocity.z, DS3D_IMMEDIATE);
}
void C3dSound::SetListenerPos(float fListenerPos[])
{
if (m_bIsOk==FALSE || m_bIsPlay==TRUE || m_pDSSoundBuffer==NULL)
{
return;
}
m_dsListenerParams.vPosition.x = fListenerPos[0];
m_dsListenerParams.vPosition.y = fListenerPos[1];
m_dsListenerParams.vPosition.z = fListenerPos[2];
m_dsListenerParams.vOrientFront.x = 0;
m_dsListenerParams.vOrientFront.y = -1.0;
m_dsListenerParams.vOrientFront.z = 0;
m_dsListenerParams.vOrientTop.x = 0;
m_dsListenerParams.vOrientTop.y = 0;
m_dsListenerParams.vOrientTop.z = 1.0;
m_dsListenerParams.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR*2;
if(FAILED(m_pDSListener->SetAllParameters(&m_dsListenerParams,DS3D_IMMEDIATE)))
{
return;
}
}
void C3dSound::SetSoundTune(float fTune)
{
if (m_bIsOk==FALSE || m_bIsPlay==TRUE || m_pDSSoundBuffer==NULL)
{
return;
}
HRESULT hr;
if(FAILED(hr = m_pDSSoundBuffer->SetVolume((long)(DSBVOLUME_MIN + (DSBVOLUME_MAX - DSBVOLUME_MIN)*fTune))))
{
return;
}
}
void C3dSound::Release()
{
if(m_pWaveSoundRead != NULL)
{
delete m_pWaveSoundRead;
m_pWaveSoundRead = NULL;
}
if(m_pDS3DSoundBuffer != NULL)
{
m_pDS3DSoundBuffer->Release();
m_pDS3DSoundBuffer = NULL;
}
if(m_pDSSoundBuffer != NULL)
{
m_pDSSoundBuffer->Release();
m_pDSSoundBuffer = NULL;
}
if(m_pDS!=NULL)
{
m_pDS->Release();
m_pDS=NULL;
}
m_bIsOk=FALSE;
}
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