📄 colorcurve.cpp
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/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2003 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See <URL:http://www.coin3d.org> for more information. * * Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY. * <URL:http://www.sim.no>. *\**************************************************************************/#include <stdlib.h> // abs()#include <assert.h>#include "SbGuiCubicSpline.h" // FIXME: the SbCubic spline should // perhaps be made available in Coin or // SoQt 20031016 frodo#include <qcolor.h>#include "ColorCurve.h"// *************************************************************************ColorCurve::ColorCurve(CurveType type, const int numcolors) : numcolors(numcolors), numpts(256){ this->type = type; this->curvepts = new SbVec2f[this->numpts]; this->colormap = new uint8_t[this->numcolors]; this->curve = new SbGuiCubicSpline(numpts); this->curve->setBasisMatrix(SbGuiCubicSpline::CATMULL_ROM); this->callBack = NULL; this->prevx = 0; this->needinterpol = FALSE; this->resetCtrlPoints(); this->updateCurvePoints();}ColorCurve::~ColorCurve(){ delete this->curve; delete [] this->curvepts; delete [] this->colormap;}voidColorCurve::resetCtrlPoints(){ this->ctrlpts.clear(); this->ctrlpts.append((this->type == ColorCurve::CONSTANT) ? SbVec3f(0.0, 1.0, 0.0) : SbVec3f(0.0, 0.0, 0.0)); this->ctrlpts.append(SbVec3f(1.0, 1.0, 0.0)); this->curve->setControlPoints(&this->ctrlpts.front(), this->ctrlpts.count()); this->needinterpol = FALSE;} intColorCurve::getNumColors() const{ return this->numcolors;}int ColorCurve::getNumCtrlPoints() const{ return this->ctrlpts.count();}voidColorCurve::setCtrlPoints(const QValueVector<SbVec3f> & pts){ this->ctrlpts = pts; this->curve->setControlPoints(&this->ctrlpts.front(), this->ctrlpts.count()); this->updateCurvePoints();}const QValueVector<SbVec3f> &ColorCurve::getCtrlPoints() const{ return this->ctrlpts;}voidColorCurve::fill(int value){ assert((value >= 0) && (value <= this->numcolors-1) && "Color value out of range"); for (int i = 0; i < this->numcolors; i++) { this->colormap[i] = value; } this->needinterpol = TRUE; if (this->callBack) this->callBack(this->callbackdata);}voidColorCurve::setColorMapping(int x, int y){ assert((x <= this->numcolors-1) && (x >= 0) && "Color value out of range"); assert((y <= this->numcolors-1) && (y >= 0) && "Color value out of range"); this->colormap[x] = y; if ((this->callBack) && (abs(this->prevx - x) > 1)) { this->callBack(this->callbackdata); } this->prevx = x; this->needinterpol = TRUE;}voidColorCurve::interpolateColorMapping(){ if (this->needinterpol) { this->ctrlpts.clear(); float scale = float(this->numcolors-1); this->ctrlpts.append(SbVec3f(0, float(this->colormap[0]) / scale, 0)); for (int i = 2; i < this->numcolors; i+=2) { // if the curve is very steep, we'll throw in an extra control point int dy = abs(this->colormap[i] - this->colormap[i-2]); if ((i % 32 == 0) || (dy > 16)) { this->ctrlpts.append(SbVec3f(float(i) / scale, float(this->colormap[i]) / scale, 0)); } } this->ctrlpts.append(SbVec3f(1, float(this->colormap[this->numcolors-1]) / scale, 0)); this->curve->setControlPoints(&this->ctrlpts.front(), this->ctrlpts.count()); this->updateCurvePoints(); this->needinterpol = FALSE; }}voidColorCurve::setChangeCallBack(ColorCurve::ChangeCB * cb, void * userData){ this->callBack = cb; this->callbackdata = userData;}voidColorCurve::updateCurvePoints(){ SbVec3f cp = this->curve->getPoint(0.0f); if (cp[1] > 1.0f) cp[1] = 1.0f; // clamp if (cp[1] < 0.0f) cp[1] = 0.0f; // clamp to left border this->curvepts[0] = SbVec2f(0, cp[1]); for (int i = 1; i < this->numpts; i++) { float t = float(i) / float(this->numpts - 1); cp = this->curve->getPoint(t); const float prevx = this->curvepts[i-1][0]; // ensures single valued function float px = (cp[0] < prevx) ? prevx : cp[0]; float py = cp[1]; // clamp if (py < 0.0f) py = 0.0f; if (py > 1.0f) py = 1.0f; this->curvepts[i] = SbVec2f(px, py); } // clamp to right border this->curvepts[this->numpts-1][0] = 1.0f; this->updateColorMap(); if (this->callBack) { this->callBack(this->callbackdata); }}void ColorCurve::updateColorMap(){ for (int i = 0; i < this->numcolors; i++) { this->colormap[i] = this->eval(float(i) / float(this->numcolors-1)); }}const uint8_t *ColorCurve::getColorMap(void) const{ return this->colormap;}void ColorCurve::getColors(uint8_t * colors, int num) const{ if (num != this->numcolors) { for (int i = 0; i < num; i++) { colors[i] = this->eval(float(i) / float(num-1)); } } else { for (int i = 0; i < num; i++) { colors[i] = this->colormap[i]; } }}voidColorCurve::setColors(uint8_t * colors, int num){ assert((num == this->numcolors) && "wrong number of colors"); for (int i = 0; i < this->numcolors; i++) { this->colormap[i] = colors[i]; } this->needinterpol = TRUE;}intColorCurve::eval(float x) const{ int i = 0; while((this->curvepts[++i][0] < x) && (i < this->numpts)); const float x0 = this->curvepts[i-1][0]; const float x1 = this->curvepts[i][0]; const float y0 = this->curvepts[i-1][1]; const float y1 = this->curvepts[i][1]; const float dx = x1 - x0; float w0, w1; if (dx < 1e-6) { // too small for reliable floating point operations w0 = 0.5f; w1 = 0.5f; } else { w0 = (x1 - x) / dx; w1 = (x - x0) / dx; } const int y = int((w0 * y0 + w1 * y1) * float(this->numcolors-1) + 0.5f); assert((y <= 255.0f) && (y >= 0.0f) && "invalid y value"); return y;}voidColorCurve::notify() const{ if (this->callBack) this->callBack(this->callbackdata);}
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