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📄 mycommand.java

📁 Java游戏沙丘城堡源代码/Java游戏沙丘城堡源代码
💻 JAVA
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import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import com.nokia.mid.ui.FullCanvas;

public class MyCommand extends FullCanvas 
{
	public static int menu;
	
	private static Displayable instance;
	
	private Image mymenu,ok;
	

	synchronized public static Displayable getInstance()
	{
		//instance = null;
		if(instance == null)
			instance = new MyCommand();
		return instance;
	}
	
	public MyCommand()
	{
		super();
		menu = 1;
		setFullScreenMode(true);
		try
		{
			mymenu = Image.createImage("/res/mymenu.png");
			ok = Image.createImage("/res/ok.png");
		}
		catch(Exception e)
		{}
	}

	protected void paint(Graphics g)
	{
		g.drawImage(mymenu,50,60,Graphics.TOP|Graphics.LEFT);
		
		g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_SMALL));
		g.drawImage(ok,0,getHeight(),Graphics.BOTTOM|Graphics.LEFT);
		
		g.setColor(170,160,0);
		g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_SMALL));
		g.drawString("继续游戏",60,75,Graphics.TOP|Graphics.LEFT);
		g.drawString("返回菜单",60,95,Graphics.TOP|Graphics.LEFT);
		
		switch(menu)
		{
		case 1:
			g.setColor(255,255,255);
			g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_SMALL));
			g.drawString("继续游戏",60,75,Graphics.TOP|Graphics.LEFT);
			break;
		case 2:
			g.setColor(255,255,255);
			g.setFont(Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_SMALL));
			g.drawString("返回菜单",60,95,Graphics.TOP|Graphics.LEFT);
			break;
		}
	}
	
//	按键选择事件,判断上下键来推断玩家现在所选择的按钮
	public void keyPressed(int key)
	{
		switch(getGameAction(key))
		{
			case Canvas.UP:
				menu--;
				if(menu < 1)
					menu = 2;
				break;
			case Canvas.DOWN:
				menu++;
				if(menu > 2)
					menu = 1;
				break;
		}
		
		 if (key == -6)
		 {
			switch(menu)
			{
				case 1:
					GameMenu.display.setCurrent(MyGame.instance);
					if (MyGame.ispause)
	            	{

	    			    MyGame.pp.Music_start1();

	            	}
					MyGame.ispause = false;
					break;
				case 2:
					menu = 1;
					MyGame.pp.Music_close();
					GameMenu.flow("返回");
					break;
			}
		 }
		
		repaint();
	}
}

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