📄 ifsim.h
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/**********Copyright 1990 Regents of the University of California. All rights reserved.Author: 1986 Thomas L. Quarles**********/#ifndef IFSIMULATOR#define IFSIMULATOR/* * We don't always have access to an ANSI C compiler yet, so we * make the following convenient definition */#ifdef __STDC__ /* using an ansi C compiler, so we have the void* construct */typedef void GENERIC;#else /* not using an ansi C compiler, so we have to use char* as the */ /* most generic pointer type */typedef char GENERIC;#endif/* * structure: IFparm * * * The structure used to describe all values passed * between the front end and the simulator when there is any * possibility one argument of the function could have more * than one type. * * keyword is provided for the front end and is the token * the user is expected to label the data with. * * id is an integer intended to uniquely identify the parameter * to the simulator * * dataType is an integer which indicates the type of argument * that must be passed for this parameter * * description is a longer description intended for help menus * the description should all fit on one line, but should * give a knowledgable user a good idea what the parameter is * used for. */typedef struct sIFparm { char *keyword; int id; int dataType; char *description;} IFparm;/* * * datatype: IFuid * * unique identifier for all name-type data in the simulator. * this permits the front end to use something other than * a unique, fully qualified character string to identify * an object. * */typedef GENERIC *IFuid;/* * * types for IFnewUid * */#define UID_ANALYSIS 0x1#define UID_TASK 0x2#define UID_INSTANCE 0x4#define UID_MODEL 0x8#define UID_SIGNAL 0x10#define UID_OTHER 0x20/* * dataType values: * * Note: These structures are put together by ORing together the * appropriate bits from the fields below as is shown for the vector * types. * IF_REQUIRED indicates that the parameter must be specified. * The front end does not NEED to check for this, but can to save time, * since failure to do so will cause the simulator to fail. * IF_SET indicates that the specified item is an input parameter. * IF_ASK indicates that the specified item is something the simulator * can provide information about. * IF_SET and IF_ASK are NOT mutually exclusive. * if IF_SET and IF_ASK are both zero, it indicates a parameter that * the simulator recoginizes are being a reasonable paremeter, but * which this simulator does not implement. */#define IF_FLAG 0x1#define IF_INTEGER 0x2#define IF_REAL 0x4#define IF_COMPLEX 0x8#define IF_NODE 0x10#define IF_STRING 0x20#define IF_INSTANCE 0x40#define IF_PARSETREE 0x80/* indicates that for a query the integer field will have a selector * in it to pick a sub-field */#define IF_SELECT 0x800#define IF_VSELECT 0x400/* indicates a vector of the specified type */#define IF_VECTOR 0x8000#define IF_FLAGVEC (IF_FLAG|IF_VECTOR)#define IF_INTVEC (IF_INTEGER|IF_VECTOR)#define IF_REALVEC (IF_REAL|IF_VECTOR)#define IF_CPLXVEC (IF_COMPLEX|IF_VECTOR)#define IF_NODEVEC (IF_NODE|IF_VECTOR)#define IF_STRINGVEC (IF_STRING|IF_VECTOR)#define IF_INSTVEC (IF_INSTANCE|IF_VECTOR)#define IF_REQUIRED 0x4000#define IF_VARTYPES 0x80ff#define IF_SET 0x2000#define IF_ASK 0x1000/* If you AND with IF_UNIMP_MASK and get 0, it is recognized, but not * implemented */#define IF_UNIMP_MASK (~0xfff)/* Used by sensetivity to check if a parameter is or is not useful */#define IF_REDUNDANT 0x0010000#define IF_PRINCIPAL 0x0020000#define IF_AC 0x0040000#define IF_AC_ONLY 0x0080000#define IF_NOISE 0x0100000#define IF_NONSENSE 0x0200000#define IF_SETQUERY 0x0400000#define IF_ORQUERY 0x0800000#define IF_CHKQUERY 0x1000000/* For "show" command: do not print value in a table by default */#define IF_UNINTERESTING 0x2000000/* Structure: IFparseTree * * This structure is returned by the parser for a IF_PARSETREE valued * parameter and describes the information that the simulator needs * to know about the parse tree in order to use it. * It is expected that the front end will have a more extensive * structure which this structure will be a prefix of. * * Note that the function pointer is provided as a hook for * versions which may want to compile code for the parse trees * if they are used heavily. * */typedef struct sIFparseTree { int numVars; /* number of variables used */ int *varTypes; /* array of types of variables */ union uIFvalue * vars; /* array of structures describing values */#ifdef __STDC__ int ((*IFeval)(struct sIFparseTree*,double,double*,double*,double*));#else int ((*IFeval)()); /* function to call to get evaluated */#endif /* STDC */} IFparseTree;/* * Structure: IFvalue * * structure used to pass the values corresponding to the above * dataType. All types are passed in one of these structures, with * relatively simple rules concerning the handling of the structure. * * whoever makes the subroutine call allocates a single instance of the * structure. The basic data structure belongs to you, and you * should arrange to free it when appropriate. * * The responsibilities of the data supplier are: * Any vectors referenced by the structure are to be malloc()'d * and are assumed to have been turned over to the recipient and * thus should not be re-used or free()'d. * * The responsibilities of the data recipient are: * scalar valued data is to be copied by the recipient * vector valued data is now the property of the recipient, * and must be free()'d when no longer needed. * * Character strings are a special case: Since it is assumed * that all character strings are directly descended from input * tokens, it is assumed that they are static, thus nobody * frees them until the circuit is deleted, when the front end * may do so. * * EVERYBODY's responsibility is to be SURE that the right data * is filled in and read out of the structure as per the IFparm * structure describing the parameter being passed. Programs * neglecting this rule are fated to die of data corruption * *//* * Some preliminary definitions: * * IFnode's are returned by the simulator, thus we don't really * know what they look like, just that we get to carry pointers * to them around all the time, and will need to save them occasionally * */typedef void * IFnode;/* * and of course, the standard complex data type */typedef struct sIFcomplex { double real; double imag;} IFcomplex;typedef union uIFvalue { int iValue; /* integer or flag valued data */ double rValue; /* real valued data */ IFcomplex cValue; /* complex valued data */ char *sValue; /* string valued data */ IFuid uValue; /* UID valued data */ IFnode nValue; /* node valued data */ IFparseTree *tValue; /* parse tree */ struct { int numValue; /* length of vector */ union { int *iVec; /* pointer to integer vector */ double *rVec; /* pointer to real vector */ IFcomplex *cVec;/* pointer to complex vector */ char **sVec; /* pointer to string vector */ IFuid *uVec; /* pointer to UID vector */ IFnode *nVec; /* pointer to node vector */ }vec; }v;} IFvalue;/* * structure: IFdevice * * This structure contains all the information available to the * front end about a particular device. The simulator will * present the front end with an array of pointers to these structures * which it will use to determine legal device types and parameters.
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