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📄 ftegraph.h

📁 支持数字元件仿真的SPICE插件
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/*    $Header: //pepper/atesse_spice/spice3/include/RCS/FTEgraph.h,v 1.1 91/04/02 11:25:52 bill Exp $    Copyright (c) 1988 Jeffrey M. Hsu    This file contains the graph structure.*/#ifndef _GRAPH_H_#define _GRAPH_H_#ifndef CMS#include "FTEconstant.h"#else  /* CMS */#include "FTEconst.h"#endif /* CMS */#include "FTEdata.h"            /* for struct dvec *//* Device-independent data structure for plots. */#define NUMCOLORS 20/* list of data vectors being displayed */struct dveclist {    struct dvec *vector;    struct dveclist *next;};typedef struct graph {    int graphid;    struct dveclist *plotdata;  /* normalized data */    char *plotname;         /* name of plot this graph is in */    int onevalue;           /* boolean variable,                       true if plotting one value                       against itself (real vs imaginary) */    int degree;     /* degree of polynomial interpretation */    int currentcolor;    int linestyle;    struct {        int height, width;    } viewport;    int viewportxoff;   /* x offset of viewport w/in graph */    int viewportyoff;   /* y offset of viewport w/in graph */    struct {        int xpos;   /* x position of graph in screen coord */        int ypos;   /* y position of graph in screen coord */        int width;  /* width of window on screen */        int height; /* height of window on screen */    } absolute;    struct {        double xmin, ymin, xmax, ymax;        /* cache:  width = xmax - xmin  height = ymax - ymin */        double width, height;    } datawindow;    /* note: this int is device dependent */    int colors[NUMCOLORS];    /* cache (datawindow size) / (viewport size) */    double aspectratiox, aspectratioy;    int ticmarks;           /* mark every ticmark'th point */    int fontwidth, fontheight;  /* for use in grid */    PLOTTYPE plottype;      /* defined in FTEconstant.h */    struct {      GRIDTYPE gridtype;        /* defined in FTEconstant.h */      int circular;         /* TRUE if circular plot area */      union {        struct {        char units[16];     /* unit labels */        int spacing, numspace, distance, lowlimit, highlimit, mult;        int onedec;     /* a boolean */        int hacked;     /* true if hi - lo already hacked up */        } lin;        struct {        int hmt, lmt, decsp, subs, pp;        } log;        struct {        int radius, center;        } circular;     /* bogus, rework when write polar grids, etc */      } xaxis, yaxis;      int xdatatype, ydatatype;      double xdelta, ydelta; /* if non-zero, user-specified deltas */      char *xlabel, *ylabel;    } grid;    int numbuttons;     /* number of buttons */    struct {      int id;      char *message;    } *buttons;    int buttonsxoff;    /* viewportxoff + x size of viewport */    int buttonsyoff;    struct {      int width, height;      char message[161];        /* two lines of text */    } messagebox;    int messagexoff;    int messageyoff;    /* characters the user typed on graph *//* note: think up better names */    struct _keyed {      char *text;      int x, y;      int colorindex;       /* index into colors array */      struct _keyed *next;    } *keyed;    /* for zoomin */    char *commandline;    /* Ick, ick, ick.  Need to have device dependent info here because        otherwise every device implementation would need to handle        their own device dependent analog of GRAPH.  I want a        language with generics.       Use pointer so we don't have to include device dependent        header files here.       Space here is allocated by NewViewport        and de-allocated by DestroyGraph.    */    char *devdep;} GRAPH;#define NEWGRAPH (GRAPH *) calloc(1, sizeof(GRAPH))#define rnd(x)  (int) ((x)+0.5)#endif  /* notdef _GRAPH_H_ */

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